Research map / Optimization / Nonconvex and smooth optimization
Discretization Drift in Two-Player Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Cancel the DD interaction terms via explicit gradient-norm regularization (c1=αh/4, c2=λh/4) in simultaneous GD (ablation) | zero-sum GAN trained with simultaneous SGD · CIFAR10 GAN | Inception Score | Helped |
| Use alternating instead of simultaneous updates (ablation) | zero-sum GAN trained with SGD · CIFAR10 GAN | Inception Score | Helped |
| Strengthen self terms with coefficients proportional to drift (s1=αh/4, s2=λh/4) in simultaneous GD (ablation) | zero-sum GAN trained with simultaneous SGD · CIFAR10 GAN | Inception Score | Mixed |
| Cancel only the discriminator interaction term in alternating updates (ablation) | zero-sum GAN trained with alternating SGD · CIFAR10 GAN | training variance / sensitivity across hyperparameters | Helped |
| Cancel both interaction terms in alternating updates (ablation) | zero-sum GAN trained with alternating SGD · CIFAR10 GAN | Inception Score | Hurt |
| Cancel interaction terms for individual learning-rate choices (not across sweep) (ablation) | zero-sum GAN trained with simultaneous SGD · CIFAR10 GAN | Inception Score | No clear effect |
| Use learning rate ratio alpha/lambda > 0.5 with alternating updates (ablation) | zero-sum GAN trained with alternating SGD · CIFAR10 GAN | Inception Score | Helped |
| Use the non-saturating generator loss instead of the zero-sum loss; switch simultaneous to alternating updates | non-zero-sum GAN · CIFAR10 GAN | Inception Score | No clear effect |
| Use Runge-Kutta 4 instead of simultaneous Euler (removing drift) (ablation) | zero-sum GAN trained with SGD · CIFAR10 GAN | Inception Score | Helped |
Closest papers by meaning
- The Mechanics of n-Player Differentiable Games (ICML 2018 · similarity 0.89)
- Extra-gradient with player sampling for faster convergence in n-player games (ICML 2020 · similarity 0.89)
- A mean-field analysis of two-player zero-sum games (NeurIPS 2020 · similarity 0.88)
- Many Paths to Equilibrium: GANs Do Not Need to Decrease a Divergence At Every Step (ICLR 2018 · similarity 0.88)
- Finding Mixed Nash Equilibria of Generative Adversarial Networks (ICML 2019 · similarity 0.87)
- Solving Neural Min-Max Games: The Role of Architecture, Initialization & Dynamics (NeurIPS 2025 · similarity 0.86)
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