Research map / Multi-agent systems and games / Human-AI and goal-conditioned
CompILE: Compositional Imitation Learning and Execution
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use unsupervised CompILE segmentation instead of LSTM surprisal | Reacher boundary prediction · Reacher, 3 tasks | accuracy: 24.8 \pm 0.6 -> 62.0 \pm 4.5 | Helped |
| use unsupervised CompILE segmentation instead of LSTM surprisal | Reacher boundary prediction · Reacher, 5 tasks | accuracy: 21.6 \pm 0.5 -> 41.7 \pm 8.0 | Helped |
| add supervision on segment encodings z | CompILE · Reacher, 3 tasks | accuracy: 62.0 \pm 4.5 -> 99.5 \pm 0.2 | Helped |
| add supervision on boundary positions | CompILE · Reacher, 3 tasks | accuracy: 62.0 \pm 4.5 -> 99.8 \pm 0.1 | Helped |
| add supervision on segment encodings z | CompILE · Reacher, 5 tasks | accuracy: 41.7 \pm 8.0 -> 98.4 \pm 0.5 | Helped |
| add supervision on boundary positions | CompILE · Reacher, 5 tasks | accuracy: 41.7 \pm 8.0 -> 98.8 \pm 0.3 | Helped |
| replace discrete codes with 32-dimensional Gaussian latent variables (ablation) | CompILE · Reacher, 3 tasks | accuracy: 62.0 \pm 4.5 -> 45.2 \pm 13.8 | Hurt |
| replace discrete codes with 32-dimensional Gaussian latent variables (ablation) | CompILE · Reacher, 5 tasks | accuracy: 41.7 \pm 8.0 -> 28.7 \pm 7.0 | Hurt |
| increase the allowed number of segments from 3 to 4 (ablation) | CompILE · Reacher, 3 tasks | accuracy: 62.0 \pm 4.5 -> 53.4 \pm 6.3 | Hurt |
| increase the allowed number of segments from 3 to 5 (ablation) | CompILE · Reacher, 3 tasks | accuracy: 62.0 \pm 4.5 -> 29.8 \pm 6.1 | Hurt |
| lower the fixed Gumbel softmax temperature to 0.1 (ablation) | CompILE · Reacher, 3 tasks | accuracy: 62.0 \pm 4.5 -> 40.9 \pm 5.3 | Hurt |
| lower the fixed Gumbel softmax temperature to 0.01 (ablation) | CompILE · Reacher, 3 tasks | accuracy: 62.0 \pm 4.5 -> 36.3 \pm 6.0 | Hurt |
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