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Data Augmentation for Instruction Following Policies via Trajectory Segmentation

AAAI 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Embodied agent learning · 0 citations (OpenAlex)

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Proposes Play Segmentation (PS), a probabilistic segmentation model trained only on single annotated instruction segments, to extract labelled segments from unannotated play trajectories and augment instruction-following policy training, compared against adapted UnLoc and TriDet video segmentation methods.

Problem

Instruction-following agents in robotics and games lack instruction-trajectory data; large unannotated play trajectories exist but extracting correctly labelled instruction segments from them is hard, since random segments often cut across instructions.

Approach

A conditional probabilistic segmentation model over play trajectories, trained with negative segments created by translating and elongating/shortening annotated segments, and decoded with a dynamic-programming (Viterbi-like) maximum-likelihood segmentation, so that it generalises from short labelled segments to long play trajectories.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
augment the 10% starting split with Play Segmentation segmentsBabyAI instruction-following policy · BabyAI GoTo (7 distractors)task accuracy: 0.544 ± 0.009 -> 0.702 ± 0.023Helped
augment the 25% starting split with Play Segmentation segmentsCALVIN MCIL policy · CALVINaverage sequence length: 1.230 ± 0.036 -> 1.477 ± 0.092Helped
add labelled groundtruth segmentsBabyAI instruction-following policy · BabyAI GoTo (7 distractors)task accuracy: 0.544 ± 0.009 -> 0.843 ± 0.032Helped
add randomly sampled segments and label themBabyAI instruction-following policy · BabyAI GoTo (7 distractors)task accuracy: 0.544 ± 0.009 -> 0.053 ± 0.006Hurt
add randomly sampled segments and label themCALVIN MCIL policy · CALVINaverage sequence lengthNo clear effect
augment the 10% starting split with UnLoc segmentsBabyAI instruction-following policy · BabyAI GoTo (7 distractors)task accuracyNo clear effect
augment the 10% starting split with TriDet segmentsBabyAI instruction-following policy · BabyAI GoTo (7 distractors)task accuracyHurt
augment the 25% starting split with video-segmentation segmentsCALVIN MCIL policy · CALVINaverage sequence lengthHelped
use Play Segmentation rather than the best video segmentation modelinstruction-following policy · BabyAI and CALVINpolicy performance: 0.583 ± 0.020 -> 0.702 ± 0.023; 1.394 ± 0.043 -> 1.477 ± 0.092Mixed

Surprising findings

Limitations

Experimental setup

Datasets: BabyAI GoTo play trajectories (generated) CALVIN

Benchmarks: BabyAI GoTo CALVIN

Metrics: task accuracy (percentage of tasks solved within 25 timestep average sequence length (instructions completed before first segmentation precision segmentation recall F1 label accuracy

Baselines: UnLoc TriDet Random segments GT relabel GT 50%/25%/10% subsets

Builds on: UnLoc TriDet MCIL I3D Viterbi algorithm for hidden semi-Markov models

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