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CraftFactory: A Conditioned Control Policy Benchmark for Compositional Generalization
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Introduces CraftFactory, a Minecraft crafting-GUI benchmark for compositional generalization in interactive sequential control, and evaluates Meta-Learning (MLC), Self Attention (EFMDP), and Equivariant Map (HOMW) methods on a VPT-based FiLM-conditioned policy.
Problem
Existing compositional generalization benchmarks are mostly symbolic language or grid-world translation tasks without interactive control, so they do not test whether agents generalize compositional instructions through embodied action in a visual environment.
Approach
Frames compositional generalization as instruction-conditioned sequential control in a Minecraft crafting GUI, where agents must execute unseen combinations of item-slot drag-and-drop actions from pixel observations, with a VPT backbone and FiLM conditioning used as a baseline.
Key results
- Equivariant Map reached 31.3 ± 3.2% on Task-1 and 19.3 ± 5.3% on Task-2, while CraftFactory (the authors' VPT+FiLM baseline) reached 35.7 ± 6.7% on Task-1 but only 4.5% on Task-2.
- On the extrapolated multi-step tasks, all methods collapse: Task-5 success rates are 0.0-0.9%.
- The authors conclude existing compositional generalization methods, including their own, do not achieve high performance on reasoning-to-practice control tasks.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use CraftFactory instead of Equivariant Map | CraftFactory control benchmark · CraftFactory Task-1 (in-distribution) | success rate: 31.3 ± 3.2 -> 35.7± 6.7 | Helped |
| Use CraftFactory instead of Meta-Learning | CraftFactory control benchmark · CraftFactory Task-2 (extrapolation) | success rate: 25.5 ± 3.0 -> 4.5 | Hurt |
| Use CraftFactory instead of Self Attention | CraftFactory control benchmark · CraftFactory Task-3 (in-distribution) | success rate: 11.5 ± 6.8 -> 7.4 ± 2.6 | Hurt |
| Use CraftFactory instead of Equivariant Map | CraftFactory control benchmark · CraftFactory Task-4 (extrapolation) | success rate: 5.2 ± 3.9 -> 2.7 | Hurt |
| Use CraftFactory instead of Meta-Learning | CraftFactory control benchmark · CraftFactory Task-5 (extrapolation) | success rate: 0.9 -> 0.9 | No clear effect |
| Generalize from one-step tasks to multi-step tasks | CraftFactory methods · CraftFactory | success rate | Hurt |
Surprising findings
- Re-implemented methods that perform well on symbolic benchmarks fall to near-zero success on multi-step control generalization (Task-5 at most 0.9%).
Limitations
- Baselines were re-implemented with an adaptive ResConnect head, which may not reflect their peak performance.
- Recognition errors dominate failures in the basic tasks.
- Long-horizon tasks suffer from an amnesia problem.
Experimental setup
Datasets: CraftFactory random drag-and-drop trajectories (6,000) CraftFactory item-specific drag trajectories (4,000)
Benchmarks: CraftFactory Task-1 to Task-5
Metrics: success rate
Baselines: MLC meta-learning EFMDP self-attention HOMW equivariant map
Builds on: VPT FiLM MineRL MLC HOMW
Closest papers by meaning
- Compositional Generalization from Learned Skills via CoT Training: A Theoretical and Structural Analysis for Reasoning (ICLR 2026 · similarity 0.88)
- Compositional Reasoning in Language Models under Reinforcement Learning Post-Training (NeurIPS 2026 · similarity 0.88)
- Attention as a Hypernetwork (ICLR 2025 · similarity 0.88)
- Modeling Unseen Environments with Language-guided Composable Causal Components in Reinforcement Learning (ICLR 2025 · similarity 0.87)
- Scaling can lead to compositional generalization (NeurIPS 2025 · similarity 0.87)
- When does compositional structure yield compositional generalization? A kernel theory. (ICLR 2025 · similarity 0.87)
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