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CraftFactory: A Conditioned Control Policy Benchmark for Compositional Generalization

AAAI 2025 · Large language models › Agents, code and math · approach: Long-horizon LLM agents · 0 citations (OpenAlex)

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Introduces CraftFactory, a Minecraft crafting-GUI benchmark for compositional generalization in interactive sequential control, and evaluates Meta-Learning (MLC), Self Attention (EFMDP), and Equivariant Map (HOMW) methods on a VPT-based FiLM-conditioned policy.

Problem

Existing compositional generalization benchmarks are mostly symbolic language or grid-world translation tasks without interactive control, so they do not test whether agents generalize compositional instructions through embodied action in a visual environment.

Approach

Frames compositional generalization as instruction-conditioned sequential control in a Minecraft crafting GUI, where agents must execute unseen combinations of item-slot drag-and-drop actions from pixel observations, with a VPT backbone and FiLM conditioning used as a baseline.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use CraftFactory instead of Equivariant MapCraftFactory control benchmark · CraftFactory Task-1 (in-distribution)success rate: 31.3 ± 3.2 -> 35.7± 6.7Helped
Use CraftFactory instead of Meta-LearningCraftFactory control benchmark · CraftFactory Task-2 (extrapolation)success rate: 25.5 ± 3.0 -> 4.5Hurt
Use CraftFactory instead of Self AttentionCraftFactory control benchmark · CraftFactory Task-3 (in-distribution)success rate: 11.5 ± 6.8 -> 7.4 ± 2.6Hurt
Use CraftFactory instead of Equivariant MapCraftFactory control benchmark · CraftFactory Task-4 (extrapolation)success rate: 5.2 ± 3.9 -> 2.7Hurt
Use CraftFactory instead of Meta-LearningCraftFactory control benchmark · CraftFactory Task-5 (extrapolation)success rate: 0.9 -> 0.9No clear effect
Generalize from one-step tasks to multi-step tasksCraftFactory methods · CraftFactorysuccess rateHurt

Surprising findings

Limitations

Experimental setup

Datasets: CraftFactory random drag-and-drop trajectories (6,000) CraftFactory item-specific drag trajectories (4,000)

Benchmarks: CraftFactory Task-1 to Task-5

Metrics: success rate

Baselines: MLC meta-learning EFMDP self-attention HOMW equivariant map

Builds on: VPT FiLM MineRL MLC HOMW

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