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Videos are Sample-Efficient Supervisions: Behavior Cloning from Videos via Latent Representations

NeurIPS 2025 · Reinforcement learning › Visual and representation RL · approach: Robust visual encoders for RL · 0 citations (OpenAlex)

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Proposes BCV-LR, an unsupervised sample-efficient imitation-from-videos framework that pre-trains self-supervised encoders and latent actions from action-free videos, then aligns latent actions to real actions online via behavior cloning with 100k environment steps.

Problem

Imitation learning from action-free and reward-free videos with very limited environment interactions, where visual complexity and missing action labels make policy learning sample-inefficient.

Approach

Learns latent actions between consecutive video frames via a VQ-discretized latent action predictor and a world model trained with a dynamics objective, then online fine-tunes these latent actions with reward-free interactions, decodes them to real actions, and iteratively improves a latent behavior-cloned policy.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use BCV-LR rather than UPESVProcgen policy learning · Procgen, 100k steps (Mean)score: 9.0 -> 13.8Helped
use BCV-LR rather than BCODMControl policy learning · DMControl, 100k steps (Mean)score: 336 -> 604Helped
remove self-supervised visual pre-training (ablation)BCV-LR · Procgen and continuous controlpolicy performanceHurt
remove latent action pre-training (ablation)BCV-LR · Procgen and continuous controlsample efficiencyHurt
fix pre-trained latent actions and only update the decoder (ablation)BCV-LR · Procgen and continuous controlpolicy performanceHurt
add self-reconstruction loss to contrastive feature pre-training (ablation)BCV-LR · Procgen video gamespolicy performanceHelped
constrain online latent-action fine-tuning with the pre-trained world model (ablation)BCV-LR · policy learningpolicy performanceHelped
fine-tune rather than freeze self-supervised features (ablation)BCV-LR · reacher_hard and finger_spinscore: reacher_hard: 876 ± 15; 906 ± 65; 900 ± 31; finger_spin: 937 ± 26; 920 ± 57; 942 ± 48No clear effect
reduce interactions per online cycle from 1000 to 2 (ablation)BCV-LR · reacher_hard and finger_spinscore: reacher_hard: 900 ± 31 -> 875 ± 65; finger_spin: 942 ± 48 -> 956 ± 20Mixed
use 10k offline action-labeled expert transitions for fine-tuning and cloningBCV-LR · reacher_hardscore: 900 ± 31 -> 938 ± 44Helped
use multi-task instead of single-task pre-trainingBCV-LR · Bigfish, Maze, Starpilot, Bossfight, and Dodgeballscore: Bigfish: 35.9 ± 2.0 -> 32.2 ± 2.0; Maze: 9.9 ± 0.1 -> 9.6 ± 0.1; Starpilot: 54.8 ± 1.4 -> 44.3 ± 1.9; Bossfight: 10.3 ± Hurt
add offline action-labeled expert transitionsBCV-LR · finger_spinscore: 942 ± 48 -> 978 ± 7Helped

Surprising findings

Limitations

Experimental setup

Datasets: Procgen expert videos (8M steps) DMControl expert videos (200k frames) Metaworld expert videos

Benchmarks: Procgen DMControl Metaworld

Metrics: episode return success rate video-normalized mean score

Baselines: UPESV BCO ILPO LAIFO LAPO PPO DrQv2 TACO

Builds on: UPESV LAPO TACO DrQv2 Sinkhorn-Knopp

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