Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Visualizing and Understanding Atari Agents
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add saliency maps to the video | Human judgments of Breakout agent robustness · Breakout survey | Control identified as more robust (%): 35.5 -> 58.1 | Helped |
| Add saliency maps to the video | Human judgments of Breakout agent robustness · Breakout survey | Overfit identified as more robust (%): 48.4 -> 25.8 | Helped |
| Add saliency maps to the video | Human judgments of Breakout agent robustness · Breakout survey | Can't tell (%): 16.1 -> 16.1 | No clear effect |
| Use perturbation-based saliency instead of Jacobian saliency | Atari agent visual explanations · Atari 2600 environments | Interpretability of saliency maps | Helped |
| Add hint pixels encoding the expert's action | Supervised Atari policy agents · Pong, Breakout, and SpaceInvaders | Reliance on hint pixels | Helped |
| Add saliency maps to the video | Human identification of the overfit agent's visual cues · Breakout survey | Respondents identifying hint pixels as the overfit agent's primary input (%): 67.7% | Helped |
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- Agent57: Outperforming the Atari Human Benchmark (ICML 2020 · similarity 0.89)
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