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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Visualizing and Understanding Atari Agents

ICML 2018 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 163 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add saliency maps to the videoHuman judgments of Breakout agent robustness · Breakout surveyControl identified as more robust (%): 35.5 -> 58.1Helped
Add saliency maps to the videoHuman judgments of Breakout agent robustness · Breakout surveyOverfit identified as more robust (%): 48.4 -> 25.8Helped
Add saliency maps to the videoHuman judgments of Breakout agent robustness · Breakout surveyCan't tell (%): 16.1 -> 16.1No clear effect
Use perturbation-based saliency instead of Jacobian saliencyAtari agent visual explanations · Atari 2600 environmentsInterpretability of saliency mapsHelped
Add hint pixels encoding the expert's actionSupervised Atari policy agents · Pong, Breakout, and SpaceInvadersReliance on hint pixelsHelped
Add saliency maps to the videoHuman identification of the overfit agent's visual cues · Breakout surveyRespondents identifying hint pixels as the overfit agent's primary input (%): 67.7%Helped

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