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Attention Trajectories as a Diagnostic Axis for Deep Reinforcement Learning

NeurIPS 2026 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 0 citations (OpenAlex)

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Proposes a hierarchical-attention profile (h-profile) that aggregates LRP saliency over annotated objects/modalities to track attention trajectories during DRL training, linking them to behavior in Atari, custom Pong, and biomechanical visuomotor tasks.

Problem

Feature reliance in deep RL agents and how it emerges during training is poorly understood; saliency maps are usually applied qualitatively to isolated frames of trained agents, which invites post-hoc storytelling.

Approach

Aggregate pixel- or feature-level saliency (mainly LRP over top neurons of the penultimate layer) into object- or modality-level hierarchical attention profiles, computed on a fixed dataset across training, compared across conditions, validated with behavioral tests, and replicated with other saliency methods.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Atari 2600 Breakout Atari 2600 Pong Atari 2600 Space Invaders Atari 2600 Ms. Pacman Custom Pong variants User-in-the-Box choice reaction and car parking tasks

Benchmarks: Atari 2600 Breakout Atari 2600 Pong Atari 2600 Space Invaders Atari 2600 Ms. Pacman Custom Pong User-in-the-Box choice reaction User-in-the-Box parking a remote control car

Metrics: h-profile attention share ANOSIM R statistic relative reward change under perturbation (Delta r) choice frequency in dual-ball test paired t-test p-value and Cohen's d episode score

Baselines: Grad SmoothGrad perturbation-based saliency

Builds on: Layer-wise Relevance Propagation SmoothGrad Stable-Baselines 3 User-in-the-Box Concept relevance propagation

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