Research map / Reinforcement learning / Visual and representation RL
Machine versus Human Attention in Deep Reinforcement Learning Tasks
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train PPO agents longer (attention evolves over training) | PPO · Human vs RL attention, Atari | CC: 0.170 -> 0.320 | Helped |
| Lower discount factor from 0.99 to 0.9 (ablation) | PPO · Seaquest | game score: 15% higher score | Helped |
| Lower discount factor from 0.99 to 0.9 (ablation) | PPO · Ms.Pac-Man | game score: 18% higher score | Helped |
| Raise discount factor to 0.9999 (ablation) | PPO · Atari games | game score | Hurt |
| Use discount factor 0.9 instead of 0.99 or 0.9999 (ablation) | PPO · Atari games | similarity to human attention (CC/KL) | Helped |
| Discount factor 0.9 vs default 0.99 (ablation) | PPO · Atari games overall | game score | Mixed |
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