Research map / Reinforcement learning / Imitation learning
Hierarchical Imitation and Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use hierarchical guidance to restrict low-level learning to relevant states and query low-level labels only for failed subtasks | Maze navigation imitation learning · Maze navigation | expert cost for a given success rate | Helped |
| Use hierarchical behavioral cloning instead of flat behavioral cloning | Maze navigation · Maze navigation | success rate | Helped |
| Use hg-DAgger instead of flat DAgger | Maze navigation · Maze navigation | low-level expert cost | Helped |
| Use high-level imitation guidance with low-level reinforcement learning instead of hierarchical RL without a high-level expert | Hierarchical learning · Montezuma's Revenge | external rewards | Helped |
| Use high-level imitation guidance with low-level reinforcement learning instead of hierarchical RL without a high-level expert | Hierarchical learning · Maze navigation | success rate | Helped |
| Delay accumulating low-level replay-buffer experience until the first positive pseudo-reward (ablation) | hg-DAgger/Q · Montezuma's Revenge | learning speed | Helped |
| Delay accumulating low-level replay-buffer experience until the first positive pseudo-reward (ablation) | h-DQN · Montezuma's Revenge | learning performance | Helped |
| Stop training a subpolicy once its success rate exceeds 90% (ablation) | hg-DAgger/Q · Montezuma's Revenge | learning stability | Helped |
Closest papers by meaning
- Hybrid Inverse Reinforcement Learning (ICML 2024 · similarity 0.90)
- Blending Imitation and Reinforcement Learning for Robust Policy Improvement (ICLR 2024 · similarity 0.90)
- Beyond-Expert Performance with Limited Demonstrations: Efficient Imitation Learning with Double Exploration (ICLR 2025 · similarity 0.89)
- RLIF: Interactive Imitation Learning as Reinforcement Learning (ICLR 2024 · similarity 0.89)
- Interactive and Hybrid Imitation Learning: Provably Beating Behavior Cloning (NeurIPS 2025 · similarity 0.89)
- Imitation Learning from Observation with Automatic Discount Scheduling (ICLR 2024 · similarity 0.88)
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