Research map / Multi-agent systems and games / Cooperative multi-agent RL
Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add training episode and exploration rate fingerprints to experience replay | Feed-forward IQL · StarCraft micromanagement | performance | Helped |
| Apply multi-agent importance sampling to experience replay | Feed-forward IQL · StarCraft micromanagement | performance | Helped |
| Combine importance sampling with fingerprints | Experience replay with fingerprints · StarCraft micromanagement | performance | No clear effect |
| Add fingerprints to recurrent experience replay | Recurrent IQL · StarCraft m3v3 | performance | No clear effect |
| Apply importance sampling to recurrent experience replay | Recurrent IQL · StarCraft m3v3 | performance | No clear effect |
| Use recurrent experience replay rather than no replay | Recurrent IQL · StarCraft micromanagement | performance | Helped |
| Use experience replay rather than no replay | Feed-forward IQL · StarCraft micromanagement | performance | Helped |
| Apply importance sampling to experience replay | Feed-forward IQL · StarCraft m5v5 | performance | Helped |
| Add fingerprints to experience replay | IQL · StarCraft m5v5 | performance | Helped |
| Add fingerprints to experience replay | Recurrent IQL · StarCraft micromanagement | performance | Mixed |
Closest papers by meaning
- Actor Prioritized Experience Replay (Abstract Reprint) (AAAI 2024 · similarity 0.89)
- Large Batch Experience Replay (ICML 2022 · similarity 0.88)
- Selectively Sharing Experiences Improves Multi-Agent Reinforcement Learning (NeurIPS 2023 · similarity 0.88)
- Revisiting Fundamentals of Experience Replay (ICML 2020 · similarity 0.87)
- Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement Learning (AAAI 2025 · similarity 0.87)
- A Generalist Hanabi Agent (ICLR 2025 · similarity 0.85)
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