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Research map / Multi-agent systems and games / Cooperative multi-agent RL

Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning

ICML 2017 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Offline and networked MARL · 420 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add training episode and exploration rate fingerprints to experience replayFeed-forward IQL · StarCraft micromanagementperformanceHelped
Apply multi-agent importance sampling to experience replayFeed-forward IQL · StarCraft micromanagementperformanceHelped
Combine importance sampling with fingerprintsExperience replay with fingerprints · StarCraft micromanagementperformanceNo clear effect
Add fingerprints to recurrent experience replayRecurrent IQL · StarCraft m3v3performanceNo clear effect
Apply importance sampling to recurrent experience replayRecurrent IQL · StarCraft m3v3performanceNo clear effect
Use recurrent experience replay rather than no replayRecurrent IQL · StarCraft micromanagementperformanceHelped
Use experience replay rather than no replayFeed-forward IQL · StarCraft micromanagementperformanceHelped
Apply importance sampling to experience replayFeed-forward IQL · StarCraft m5v5performanceHelped
Add fingerprints to experience replayIQL · StarCraft m5v5performanceHelped
Add fingerprints to experience replayRecurrent IQL · StarCraft micromanagementperformanceMixed

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