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Research map / Reinforcement learning / Policy gradient and actor-critic

Revisiting Fundamentals of Experience Replay

ICML 2020 · Reinforcement learning › Policy gradient and actor-critic · approach: Regularized scalable deep value learning · 79 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Increase replay capacity from 1M to 10M while fixing replay ratioDQN · Atarirelative performance: +0.1%No clear effect
Increase replay capacity from 1M to 10M while fixing oldest policyDQN · Atarirelative performance: -0.4%No clear effect
Increase replay capacity from 1M to 10M while fixing replay ratioRainbow · Atarirelative performance: +28.7%Helped
Increase replay capacity from 1M to 10M while fixing oldest policyRainbow · Atarirelative performance: +18.3%Helped
Increase replay capacityRainbow · Atari 14-game subsetperformanceHelped
Reduce the age of the oldest policy in replayRainbow · Atari 14-game subsetperformanceMixed
Add n-step returns (ablation)DQN · Atari 20-game subsetrelative improvement from increasing replay capacityHelped
Remove n-step returns (ablation)Rainbow · Atari 20-game subsetrelative improvement from increasing replay capacityHurt
Remove prioritized experience replay (ablation)Rainbow · Atari 20-game subsetrelative improvement from increasing replay capacityHelped
Remove Adam (ablation)Rainbow · Atari 20-game subsetrelative improvement from increasing replay capacityHelped
Remove C51 (ablation)Rainbow · Atari 20-game subsetrelative improvement from increasing replay capacityHelped
Use a smaller bootstrap contraction factor in a 1-step update instead of n-step returns (ablation)DQN · Atarirelative improvement from increasing replay capacityNo clear effect

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