Research map / Reinforcement learning / Policy gradient and actor-critic
Revisiting Fundamentals of Experience Replay
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Increase replay capacity from 1M to 10M while fixing replay ratio | DQN · Atari | relative performance: +0.1% | No clear effect |
| Increase replay capacity from 1M to 10M while fixing oldest policy | DQN · Atari | relative performance: -0.4% | No clear effect |
| Increase replay capacity from 1M to 10M while fixing replay ratio | Rainbow · Atari | relative performance: +28.7% | Helped |
| Increase replay capacity from 1M to 10M while fixing oldest policy | Rainbow · Atari | relative performance: +18.3% | Helped |
| Increase replay capacity | Rainbow · Atari 14-game subset | performance | Helped |
| Reduce the age of the oldest policy in replay | Rainbow · Atari 14-game subset | performance | Mixed |
| Add n-step returns (ablation) | DQN · Atari 20-game subset | relative improvement from increasing replay capacity | Helped |
| Remove n-step returns (ablation) | Rainbow · Atari 20-game subset | relative improvement from increasing replay capacity | Hurt |
| Remove prioritized experience replay (ablation) | Rainbow · Atari 20-game subset | relative improvement from increasing replay capacity | Helped |
| Remove Adam (ablation) | Rainbow · Atari 20-game subset | relative improvement from increasing replay capacity | Helped |
| Remove C51 (ablation) | Rainbow · Atari 20-game subset | relative improvement from increasing replay capacity | Helped |
| Use a smaller bootstrap contraction factor in a 1-step update instead of n-step returns (ablation) | DQN · Atari | relative improvement from increasing replay capacity | No clear effect |
Closest papers by meaning
- Remember and Forget for Experience Replay (ICML 2019 · similarity 0.93)
- Variance Reduction via Resampling and Experience Replay (AAAI 2026 · similarity 0.92)
- Attentive Experience Replay (AAAI 2020 · similarity 0.92)
- When Does Non-Uniform Replay Matter in Reinforcement Learning? (NeurIPS 2026 · similarity 0.90)
- A Forget-and-Grow Strategy for Deep Reinforcement Learning Scaling in Continuous Control (ICML 2025 · similarity 0.88)
- The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning (ICML 2025 · similarity 0.88)
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