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Selectively Sharing Experiences Improves Multi-Agent Reinforcement Learning

NeurIPS 2023 · Multi-agent systems and games › Cooperative multi-agent RL · approach: MARL benchmarks and grouping · 4 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add selective sharing of high-td-error experiencesDDQN · Pursuittotal mean episode reward: 181.43 (+-4.16) -> 454.56 (+-5.89)Helped
Add selective sharing of high-td-error experiencesDDQN · Battleblue team total mean episode reward: 9.46 (+-0.86) -> 17.05 (+-2.74)Helped
Add selective sharing of high-td-error experiencesDDQN · Adversarial-Pursuitprey team total mean episode reward: -719.78 (+-66.82) -> -506.29 (+-35.03)Helped
Share all experiences indiscriminately instead of selecting a small relevant subset (ablation)SUPER-DDQN · Pursuittotal mean episode reward: 454.56 (+-5.89) -> 148.27 (+-9.22)Hurt
Share all experiences indiscriminately instead of selecting a small relevant subset (ablation)SUPER-DDQN · Battleblue team total mean episode reward: 17.05 (+-2.74) -> 9.25 (+-6.60)Hurt
Share all experiences indiscriminately instead of selecting a small relevant subset (ablation)SUPER-DDQN · Adversarial-Pursuitprey team total mean episode reward: -506.29 (+-35.03) -> -568.91 (+-40.82)Hurt
Select a small fraction of experiences uniformly at random rather than by td-error priority (ablation)SUPER-DDQN · Pursuit and BattleperformanceHurt
Use stochastic td-error-weighted selection instead of deterministic quantile selection (ablation)SUPER-DDQN · Pursuit and Battletotal mean episode reward: 454.56 (+-5.89) -> 266.42 (+-85.52); 17.05 (+-2.74) -> 7.43 (+-5.64)Hurt
Use Gaussian mean-and-variance selection instead of quantile selection (ablation)SUPER-DDQN · Pursuit and Battletotal mean episode reward: 454.56 (+-5.89) -> 373.63 (+-9.15); 17.05 (+-2.74) -> 16.28 (+-3.42)Mixed
Share experiences at target bandwidth around 0.01-0.1 instead of sharing none or all (ablation)SUPER-DDQN quantile · Pursuitconverged performance: 0.01 - 0.1Helped
Share selected experiences with other agentsDQN and dueling DDQN · Multiple benchmark environments and hyperparameter settingsperformanceHelped
Use parameter sharing instead of selective experience sharingDDQN · Adversarial-Pursuitprey team total mean episode reward: -506.29 (+-35.03) -> -268.78 (+-60.11)Hurt

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