Research map / Multi-agent systems and games / Cooperative multi-agent RL
Selectively Sharing Experiences Improves Multi-Agent Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add selective sharing of high-td-error experiences | DDQN · Pursuit | total mean episode reward: 181.43 (+-4.16) -> 454.56 (+-5.89) | Helped |
| Add selective sharing of high-td-error experiences | DDQN · Battle | blue team total mean episode reward: 9.46 (+-0.86) -> 17.05 (+-2.74) | Helped |
| Add selective sharing of high-td-error experiences | DDQN · Adversarial-Pursuit | prey team total mean episode reward: -719.78 (+-66.82) -> -506.29 (+-35.03) | Helped |
| Share all experiences indiscriminately instead of selecting a small relevant subset (ablation) | SUPER-DDQN · Pursuit | total mean episode reward: 454.56 (+-5.89) -> 148.27 (+-9.22) | Hurt |
| Share all experiences indiscriminately instead of selecting a small relevant subset (ablation) | SUPER-DDQN · Battle | blue team total mean episode reward: 17.05 (+-2.74) -> 9.25 (+-6.60) | Hurt |
| Share all experiences indiscriminately instead of selecting a small relevant subset (ablation) | SUPER-DDQN · Adversarial-Pursuit | prey team total mean episode reward: -506.29 (+-35.03) -> -568.91 (+-40.82) | Hurt |
| Select a small fraction of experiences uniformly at random rather than by td-error priority (ablation) | SUPER-DDQN · Pursuit and Battle | performance | Hurt |
| Use stochastic td-error-weighted selection instead of deterministic quantile selection (ablation) | SUPER-DDQN · Pursuit and Battle | total mean episode reward: 454.56 (+-5.89) -> 266.42 (+-85.52); 17.05 (+-2.74) -> 7.43 (+-5.64) | Hurt |
| Use Gaussian mean-and-variance selection instead of quantile selection (ablation) | SUPER-DDQN · Pursuit and Battle | total mean episode reward: 454.56 (+-5.89) -> 373.63 (+-9.15); 17.05 (+-2.74) -> 16.28 (+-3.42) | Mixed |
| Share experiences at target bandwidth around 0.01-0.1 instead of sharing none or all (ablation) | SUPER-DDQN quantile · Pursuit | converged performance: 0.01 - 0.1 | Helped |
| Share selected experiences with other agents | DQN and dueling DDQN · Multiple benchmark environments and hyperparameter settings | performance | Helped |
| Use parameter sharing instead of selective experience sharing | DDQN · Adversarial-Pursuit | prey team total mean episode reward: -506.29 (+-35.03) -> -268.78 (+-60.11) | Hurt |
Closest papers by meaning
- HyperMARL: Adaptive Hypernetworks for Multi-Agent RL (NeurIPS 2025 · similarity 0.89)
- DIFFER:Decomposing Individual Reward for Fair Experience Replay in Multi-Agent Reinforcement Learning (NeurIPS 2023 · similarity 0.89)
- Cautiously-Optimistic Knowledge Sharing for Cooperative Multi-Agent Reinforcement Learning (AAAI 2024 · similarity 0.89)
- Multi-agent cooperation through learning-aware policy gradients (ICLR 2025 · similarity 0.87)
- Learning to Share: Selective Memory for Efficient Parallel Agentic Systems (ICML 2026 · similarity 0.86)
- A Generalist Hanabi Agent (ICLR 2025 · similarity 0.86)
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