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LOQA: Learning with Opponent Q-Learning Awareness

ICLR 2024 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 0 citations (OpenAlex)

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Proposes LOQA, a decentralized opponent-shaping RL algorithm that assumes the opponent samples actions proportional to its Q-function, achieving reciprocity-based cooperation in IPD and Coin Game at lower compute than POLA and M-FOS.

Problem

Decentralized agents in general-sum games often converge to Pareto-suboptimal outcomes; existing opponent-shaping methods (LOLA/POLA, meta-learning) are computationally expensive due to differentiating through opponent learning steps or meta-game policies.

Approach

Assume the opponent's policy is a softmax over its action-value function Q2, estimate Q2 with Monte Carlo rollouts, and differentiate through this approximated opponent policy via a REINFORCE/loaded-DiCE term added to an actor-critic update, avoiding inner-loop opponent optimization and second-order gradients.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use LOQA rather than POLACoin Game agent · Coin Game 3x3, against always defectaverage reward: -0.05 vs -0.03No clear effect
Remove self-play during training (ablation)LOQA · Coin Game 3x3, against itselfaverage rewardHurt
Add self-play during training (ablation)LOQA · Coin Gamecooperation with itselfHelped
Remove the replay buffer of past policy weights (ablation)LOQA · Coin GameperformanceHurt
Add a replay buffer of past policy weights (ablation)LOQA · Coin GameperformanceHelped
Use LOQA rather than POLACoin Game agents · larger Coin Game gridstime to reach performance threshold: at least one order of magnitudeHelped

Surprising findings

Limitations

Experimental setup

Benchmarks: Iterated Prisoner's Dilemma Coin Game

Metrics: average reward (normalized return) wall clock time to reach thresholds probability of cooperation

Baselines: POLA M-FOS LOLA COLA SOS

Builds on: LOLA POLA Best Response Shaping DiCE loaded-DiCE

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