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Reasoning with Latent Diffusion in Offline Reinforcement Learning
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Proposes LDCQ, which learns a beta-VAE latent space of temporally abstract trajectory segments, models the behavior prior with a latent diffusion model, and performs batch-constrained Q-learning over latents to avoid extrapolation error on D4RL.
Problem
Offline RL must stitch suboptimal trajectory pieces without extrapolation error from out-of-support actions, and existing methods struggle with multi-modal data and long-horizon sparse-reward credit assignment.
Approach
Model in-support H-step trajectory segments as latent skills with a state-conditioned latent diffusion prior, then learn a Q-function over (state, latent) pairs with batch-constrained targets sampled from the diffusion prior, and execute the chosen latent via an autoregressive low-level decoder.
Key results
- LDCQ reaches 150.1 on maze2d-large-v1 and 57.7 on antmaze-large-diverse-v2, versus 123.0 and 22.0 for Diffuser; LDGC reaches 206.8 and 73.6.
- On kitchen-partial-v0, LDCQ scores 67.8 versus 57.0 for Decision Diffuser and 50.1 for CQL.
- On locomotion, LDCQ is competitive but not best; e.g., walker2d-medium-v2 69.4 versus 82.5 for Decision Diffuser.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use goal-conditioned latent diffusion instead of LDCQ | LDCQ · maze2d-large-v1 | D4RL score: 150.1 $\pm$ 2.9 -> 206.8 $\pm$ 3.1 | Helped |
| Use goal-conditioned latent diffusion instead of LDCQ | LDCQ · antmaze-medium-diverse-v2 | D4RL score: 68.9 $\pm$ 0.7 -> 75.6 $\pm$ 0.9 | Helped |
| Use goal-conditioned latent diffusion instead of LDCQ | LDCQ · antmaze-large-diverse-v2 | D4RL score: 57.7 $\pm$ 1.8 -> 73.6 $\pm$ 1.3 | Helped |
| Use temporal abstraction with increasing sequence horizon H (ablation) | LDCQ · kitchen-mixed-v0 | D4RL score | Mixed |
| Use latent diffusion rather than a conditional Gaussian VAE prior to model multimodal latents | LDCQ · kitchen-mixed-v0 | D4RL score | Helped |
| Add 10 additional diffusion denoising steps at t=0 (ablation) | LDCQ · D4RL tasks | D4RL score | Helped |
| Increase diffusion steps T during evaluation (ablation) | LDCQ · D4RL locomotion tasks | D4RL score | Helped |
| Increase diffusion steps T beyond the initial upward trend (ablation) | LDCQ · Long-horizon tasks | D4RL score | No clear effect |
| Use temporal abstraction with increasing horizon H (ablation) | LDCQ · Locomotion tasks | D4RL score | No clear effect |
| Use LDCP planning instead of LDCQ | LDCQ · antmaze-medium-diverse-v2 | D4RL score: 68.9 $\pm$ 0.7 -> 77.0 $\pm$ 1.1 | Helped |
| Use LDCP planning instead of LDCQ | LDCQ · antmaze-large-diverse-v2 | D4RL score: 57.7 $\pm$ 1.8 -> 59.7 $\pm$ 1.3 | Helped |
Surprising findings
- A VAE Gaussian prior sampled latents out of support between modes, yielding a -66 average reward on the 1D random walk while the diffusion prior reached -2.2.
- Increasing temporal abstraction horizon H helps on kitchen but not on locomotion tasks.
Limitations
- Inference is slow due to iterative diffusion sampling with simple DDPM.
- Average performance on locomotion tasks, with no perturbation function to improve medium datasets.
- Sequence horizon H is fixed across an experiment rather than adaptive.
Experimental setup
Datasets: D4RL maze2d-large-v1 D4RL antmaze-medium-diverse-v2 D4RL antmaze-large-diverse-v2 D4RL kitchen-partial-v0 D4RL kitchen-mixed-v0 D4RL halfcheetah/walker2d/hopper locomotion D4RL Adroit D4RL CARLA
Benchmarks: D4RL maze2d-large-v1 D4RL antmaze-medium-diverse-v2 D4RL antmaze-large-diverse-v2 D4RL kitchen-partial-v0 D4RL kitchen-mixed-v0 D4RL locomotion D4RL Adroit D4RL CARLA
Metrics: D4RL normalized score
Baselines: BC BCQ CQL IQL Decision Transformer Diffuser Decision Diffuser BCQ-H
Builds on: Batch-Constrained Q-learning Latent diffusion models Diffuser Decision Diffuser Min-SNR-gamma
Closest papers by meaning
- Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models (NeurIPS 2025 · similarity 0.91)
- Pessimistic Latent Task-aware Optimization for Robust Offline Meta-Reinforcement Learning (NeurIPS 2026 · similarity 0.91)
- Constrained Latent Action Policies for Model-Based Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.91)
- Structural Information-based Hierarchical Diffusion for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.90)
- Prior-Guided Diffusion Planning for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.90)
- Efficient Planning with Latent Diffusion (ICLR 2024 · similarity 0.90)
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