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Structural Information-based Hierarchical Diffusion for Offline Reinforcement Learning

NeurIPS 2025 · Reinforcement learning › Offline RL · approach: Diffusion models for offline decision making · 0 citations (OpenAlex)

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Proposes SIHD, a hierarchical diffusion planner whose layers are built adaptively from structural-entropy community partitioning of offline states, with structural information gain as conditioning and a structural entropy regularizer for exploration.

Problem

Existing hierarchical diffusion methods for offline RL use a fixed two-layer hierarchy with a single predefined temporal scale, which limits adaptability in long-horizon, sparse-reward tasks and leads to overreliance on offline data.

Approach

Construct a multi-layer diffusion hierarchy by minimizing k-dimensional structural entropy over a kNN state similarity graph, segment trajectories per community layer, condition each diffuser on the structural information gain of its community, and add a structural entropy regularizer computed from diffusion-estimated transition probabilities to encourage exploration of underrepresented states.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SIHD instead of the strongest listed baselineGym-MuJoCo offline RL · Gym-MuJoCo Medium-Expert, Medium, and Medium-Replay datasetsaverage reward: 1.6%; 3.8%; 3.9%Helped
Use SIHD instead of the strongest listed baselineSIHD · Single-task Maze2Daverage reward: 8.3%Helped
Use SIHD instead of the strongest listed baselineSIHD · Multi-task Maze2Daverage reward: 7.4%Helped
Use SIHD instead of the strongest listed baselineSIHD · AntMazeaverage reward: 4.4%Helped
Replace the adaptive multi-scale hierarchy with a rigid two-layer single-scale diffuser (ablation)SIHD · Hopper, Walker2D, Maze2D, and AntMazeaverage rewardHurt
Remove classifier-based guidance (ablation)SIHD · Hopper, Walker2D, Maze2D, and AntMazeaverage rewardHurt
Remove the structural entropy regularizer (ablation)SIHD · Hopper, Walker2D, Maze2D, and AntMazeaverage rewardHurt
Increase maximum tree heightSIHD · AntMazeaverage rewardMixed
Increase regularization weight ηSIHD · HalfCheetah Expertaverage rewardHurt
Increase regularization weight ηSIHD · HalfCheetah Mediumaverage rewardHelped
Use SIHD instead of flat DiffuserMaze2D planning · Maze2D U-Maze, Medium, and Largeplanning time: 54.8%Helped

Limitations

Experimental setup

Datasets: D4RL HalfCheetah D4RL Hopper D4RL Walker2D D4RL Maze2D D4RL AntMaze

Benchmarks: D4RL Gym-MuJoCo D4RL Maze2D D4RL AntMaze

Metrics: average normalized reward standard deviation over five seeds wall-clock training and planning time

Baselines: CQL IQL Decision Transformer MoReL Trajectory Transformer Diffuser HDMI Hierarchical Diffuser MPPI IRIS HiGoC

Builds on: Diffuser Hierarchical Diffuser HDMI HCSE Decision Transformer

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