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Structural Information-based Hierarchical Diffusion for Offline Reinforcement Learning
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Proposes SIHD, a hierarchical diffusion planner whose layers are built adaptively from structural-entropy community partitioning of offline states, with structural information gain as conditioning and a structural entropy regularizer for exploration.
Problem
Existing hierarchical diffusion methods for offline RL use a fixed two-layer hierarchy with a single predefined temporal scale, which limits adaptability in long-horizon, sparse-reward tasks and leads to overreliance on offline data.
Approach
Construct a multi-layer diffusion hierarchy by minimizing k-dimensional structural entropy over a kNN state similarity graph, segment trajectories per community layer, condition each diffuser on the structural information gain of its community, and add a structural entropy regularizer computed from diffusion-estimated transition probabilities to encourage exploration of underrepresented states.
Key results
- SIHD achieves the highest reward on all Gym-MuJoCo Medium-Expert, Medium, and Medium-Replay datasets, e.g., 117.7 on Hopper-Expert versus 115.3 for HD.
- On Maze2D single-task U-Maze, SIHD reaches 144.6 vs 128.4 for HD, with average improvements of 8.3% across single-task Maze2D, 7.4% multi-task Maze2D, and 4.4% AntMaze as reported.
- Compared with Diffuser, SIHD reduces training time by 82.5% and planning time by 54.8% on Maze2D.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SIHD instead of the strongest listed baseline | Gym-MuJoCo offline RL · Gym-MuJoCo Medium-Expert, Medium, and Medium-Replay datasets | average reward: 1.6%; 3.8%; 3.9% | Helped |
| Use SIHD instead of the strongest listed baseline | SIHD · Single-task Maze2D | average reward: 8.3% | Helped |
| Use SIHD instead of the strongest listed baseline | SIHD · Multi-task Maze2D | average reward: 7.4% | Helped |
| Use SIHD instead of the strongest listed baseline | SIHD · AntMaze | average reward: 4.4% | Helped |
| Replace the adaptive multi-scale hierarchy with a rigid two-layer single-scale diffuser (ablation) | SIHD · Hopper, Walker2D, Maze2D, and AntMaze | average reward | Hurt |
| Remove classifier-based guidance (ablation) | SIHD · Hopper, Walker2D, Maze2D, and AntMaze | average reward | Hurt |
| Remove the structural entropy regularizer (ablation) | SIHD · Hopper, Walker2D, Maze2D, and AntMaze | average reward | Hurt |
| Increase maximum tree height | SIHD · AntMaze | average reward | Mixed |
| Increase regularization weight η | SIHD · HalfCheetah Expert | average reward | Hurt |
| Increase regularization weight η | SIHD · HalfCheetah Medium | average reward | Helped |
| Use SIHD instead of flat Diffuser | Maze2D planning · Maze2D U-Maze, Medium, and Large | planning time: 54.8% | Helped |
Limitations
- Structural entropy-guided community partitioning introduces significant computational overhead on large-scale datasets.
- Subgoal constraints are implemented via a simple ending-state replacement strategy.
- Evaluated only on D4RL locomotion and navigation tasks, not more complex offline RL environments.
Experimental setup
Datasets: D4RL HalfCheetah D4RL Hopper D4RL Walker2D D4RL Maze2D D4RL AntMaze
Benchmarks: D4RL Gym-MuJoCo D4RL Maze2D D4RL AntMaze
Metrics: average normalized reward standard deviation over five seeds wall-clock training and planning time
Baselines: CQL IQL Decision Transformer MoReL Trajectory Transformer Diffuser HDMI Hierarchical Diffuser MPPI IRIS HiGoC
Builds on: Diffuser Hierarchical Diffuser HDMI HCSE Decision Transformer
Closest papers by meaning
- Simple Hierarchical Planning with Diffusion (ICLR 2024 · similarity 0.90)
- Reasoning with Latent Diffusion in Offline Reinforcement Learning (ICLR 2024 · similarity 0.90)
- Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning (NeurIPS 2026 · similarity 0.90)
- Prior-Guided Diffusion Planning for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.90)
- Score Regularized Policy Optimization through Diffusion Behavior (ICLR 2024 · similarity 0.89)
- State-Covering Trajectory Stitching for Diffusion Planners (NeurIPS 2025 · similarity 0.89)
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