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Efficient Planning with Latent Diffusion

ICLR 2024 · Reinforcement learning › Visual and representation RL · approach: In-context and adaptive RL · 0 citations (OpenAlex)

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Proposes LatentDiffuser, which learns a continuous latent action space with a VAE and a latent score-based diffusion prior, and plans via sequence-level energy-guided exact sampling for offline RL.

Problem

Offline RL on temporally extended, sparse-reward tasks is hard; raw-action planning is inefficient and prior latent-action planning (TAP) is limited to discrete latent spaces and needs costly separate planning.

Approach

Jointly learn a continuous latent action space (VAE encoder/decoder) and a latent score-based diffusion prior, then frame planning as energy-guided diffusion sampling in latent space, using a time-dependent energy model trained with a contrastive loss (adapted from QGPO) for exact sequence-level sampling.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use LatentDiffuser instead of D-QLGym locomotion control · Gym locomotion control (Average)normalized average return: 88.0 -> 87.5Hurt
Use LatentDiffuser instead of TAPAdroit · Adroit (Average w/o expert)normalized average return: 19.6 -> 21.3Helped
Use LatentDiffuser instead of TAPAdroit · Adroit (Average w/ expert)normalized average return: 51.9 -> 54.6Helped
Use LatentDiffuser instead of HDMIAntMaze single-task · AntMaze single-task (Single-task Average)success rate: 77.1 -> 78.9Helped
Use LatentDiffuser instead of HDMIAntMaze multi-task · AntMaze multi-task (Multi-task Average)success rate: 73.6 -> 73.3Hurt

Surprising findings

Limitations

Experimental setup

Datasets: D4RL Gym locomotion (Med-Expert, Medium, Med-Replay) D4RL Adroit D4RL AntMaze

Benchmarks: D4RL Gym locomotion D4RL Adroit D4RL AntMaze

Metrics: normalized average return

Baselines: CQL IQL D-QL QGPO DT TT MoReL Diffuser DD TAP HDMI CompILE

Builds on: TAP QGPO Diffuser Decision Diffuser Latent diffusion models

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