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Prior-Guided Diffusion Planning for Offline Reinforcement Learning
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Proposes Prior Guidance, which learns a Gaussian prior over the DDIM latent noise of a behavior-cloned diffusion planner, optimized with a closed-form behavior-regularized objective using a latent-space value function, achieving single-sample guided planning in D4RL.
Problem
Guided sampling for diffusion planners in offline RL is suboptimal: classifier guidance yields suboptimal multi-modal actions, CFG generalizes poorly, and Monte Carlo sample selection is costly at inference and selects OOD trajectories when N is large.
Approach
Replace the standard Gaussian prior of a fixed behavior-cloned diffusion planner with a learnable Gaussian prior conditioned on state, trained with a behavior-regularized (f-divergence) objective evaluated in closed form between Gaussians, using a latent-space value function so no backpropagation through the denoising process is needed.
Key results
- PG reaches average normalized score 81.3 on Kitchen (vs. 74.8 DV*) and 83.4 on AntMaze (vs. 79.9 DV*), and 164.6 on Maze2D (vs. 158.5 DV*).
- PG with a single sample matches or exceeds MCSS with N=500 on average (84.6 MuJoCo, 83.4 AntMaze) while requiring far fewer samples at inference.
- PG without backpropagation through the denoising process achieves nearly identical scores to with backpropagation, while training substantially faster than DQL (planner), up to ~10x in AntMaze.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace DV* sample selection with Prior Guidance | Diffusion Veteran planner · Kitchen and Antmaze | normalized score | Helped |
| replace DV* sample selection with Prior Guidance | Diffusion Veteran planner · Maze2D | normalized score | Mixed |
| replace the uni-modal Gaussian prior with a multi-modal Gaussian mixture prior (ablation) | PG · MuJoCo average | normalized score: 84.6±0.2 vs 82.4±0.4 | Hurt |
| replace the uni-modal Gaussian prior with a multi-modal Gaussian mixture prior (ablation) | PG · Antmaze average | normalized score: 83.4±0.9 vs 85.8±0.6 | Helped |
| train the latent value function without backpropagation through the denoising process (ablation) | PG · D4RL benchmark | normalized score | No clear effect |
Surprising findings
- A uni-modal Gaussian prior outperforms a multi-modal Gaussian mixture prior on MuJoCo (84.6 vs 82.4), while the mixture helps slightly on AntMaze (85.8 vs 83.4).
Limitations
- Adds complexity through training both a latent value function and a learnable prior.
- Prior network architecture choices not thoroughly investigated.
- Evaluated only in offline settings; no high-dimensional image observations; DDIM bijectivity assumption fails with finite discretization steps.
Experimental setup
Datasets: D4RL MuJoCo D4RL Kitchen D4RL AntMaze D4RL Maze2D
Benchmarks: D4RL MuJoCo D4RL Kitchen D4RL AntMaze D4RL Maze2D
Metrics: normalized score average normalized score training time inference time
Baselines: BC CQL IQL SfBC DQL IDQL QGPO SRPO Diffuser Decision Diffuser AdaptDiffuser HDMI
Builds on: Diffusion Veteran Diffuser Diffusion Q-Learning SfBC DDIM
Closest papers by meaning
- Score Regularized Policy Optimization through Diffusion Behavior (ICLR 2024 · similarity 0.93)
- Behavior-Regularized Diffusion Policy Optimization for Offline Reinforcement Learning (ICML 2025 · similarity 0.92)
- Diffusion-DICE: In-Sample Diffusion Guidance for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.92)
- Diffusion Actor-Critic: Formulating Constrained Policy Iteration as Diffusion Noise Regression for Offline Reinforcement Learning (ICLR 2025 · similarity 0.91)
- Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning (NeurIPS 2026 · similarity 0.91)
- Learning to Reach Goals via Diffusion (ICML 2024 · similarity 0.91)
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