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Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models
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Systematically compares model-free RL (GCIQL, HIQL, CRL, GCBC, HILP) and model-based planning (PLDM, a JEPA-style latent dynamics model with MPPI) for learning from reward-free offline navigation data of varying quality.
Problem
Learning to solve diverse goal-reaching and other tasks from large offline reward-free trajectory datasets of varying quality, layouts, and lengths; it is unclear how RL and optimal-control approaches compare in this setting.
Approach
Plan with a latent dynamics model trained with a reconstruction-free JEPA objective (similarity loss plus VICReg-style variance/covariance, time-similarity and inverse dynamics terms) using MPPI with an uncertainty-penalized goal-distance cost; the same model is reused for new tasks by changing only the cost.
Key results
- In Two-Rooms with 3M high-quality transitions, HIQL, GCIQL, HILP and PLDM nearly reach 100% success; PLDM is among the most sample-efficient methods, reaching about 80% with a few thousand transitions.
- On unseen PointMaze layouts trained on 5 maps, PLDM generalizes best while other methods fail; all baselines except PLDM degrade as layouts become more out-of-distribution.
- Replanning every 4 steps reduces PLDM's per-episode time from 16.0s to 4.8s with a normalized success rate of 0.95 (vs. 3.6s for GCIQL and 4.0s for HIQL).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Remove variance loss from PLDM (ablation) | PLDM · Two-Rooms, optimal setting | success rate: 98.0 ± 1.5 -> 13.4 ± 9.2 | Hurt |
| Remove variance loss from PLDM (ablation) | PLDM · Diverse Maze, 5 training maps | success rate: 98.7 ± 2.8 -> 11.4 ± 6.5 | Hurt |
| Remove covariance loss from PLDM (ablation) | PLDM · Two-Rooms, optimal setting | success rate: 98.0 ± 1.5 -> 29.2 ± 4.4 | Hurt |
| Remove covariance loss from PLDM (ablation) | PLDM · Diverse Maze, 5 training maps | success rate: 98.7 ± 2.8 -> 7.8 ± 4.1 | Hurt |
| Remove temporal-similarity loss from PLDM (ablation) | PLDM · Two-Rooms, optimal setting | success rate: 98.0 ± 1.5 -> 71.0 ± 3.0 | Hurt |
| Remove temporal-similarity loss from PLDM (ablation) | PLDM · Diverse Maze, 5 training maps | success rate: 98.7 ± 2.8 -> 95.6 ± 3.2 | No clear effect |
| Remove inverse dynamics loss from PLDM (ablation) | PLDM · Two-Rooms, optimal setting | success rate: 98.0 ± 1.5 -> 98.0 ± 1.5 | No clear effect |
| Remove inverse dynamics loss from PLDM (ablation) | PLDM · Diverse Maze, 5 training maps | success rate: 98.7 ± 2.8 -> 75.5 ± 8.2 | Hurt |
| Replace VICReg objective with pixel reconstruction | PLDM latent-dynamics learning · Two-Rooms, good-quality data | success rate: 97.4 ± 1.3 -> 26.2 ± 13.9 | Hurt |
| Add inverse dynamics modeling | TD-MPC2 · Two-Rooms, good-quality data | success rate: 0.0 ± 0.0 -> 35.0 ± 0.0 | Helped |
| Increase replanning interval from every 1 step to every 4 steps (ablation) | PLDM · Two-Rooms, 200-step episode | time per episode: 16.0 ± 0.13 -> 4.8 ± 0.09 | Helped |
| Increase replanning interval from every 1 step to every 4 steps (ablation) | PLDM · Two-Rooms, 200-step episode | normalized success rate: 1.00 -> 0.95 | Hurt |
Surprising findings
- HILP and GCIQL generalize well to stitching and random-policy data, whereas most other model-free GCRL methods fail.
- TD-MPC2 collapses to 0% success in Two-Rooms; reconstruction-based latent dynamics (DreamerV3-style, pixel reconstruction) perform much worse than the reconstruction-free JEPA approach.
Limitations
- PLDM is about 4x slower than model-free baselines at per-step replanning, and performance drops with less frequent replanning.
- PLDM's performance drops on the stitching variant where doors are rarely traversed, and HILP is more data-hungry.
- Evaluated only on navigation tasks (point-mass, quadruped), not manipulation or partially observable settings.
Experimental setup
Datasets: Two-Rooms (self-generated) Diverse PointMaze (self-generated) Ant U-Maze exploratory data (self-generated)
Benchmarks: Two-Rooms Diverse PointMaze Ant U-Maze chasing (state-avoidance) task
Metrics: success rate average agent-chaser distance
Baselines: GCIQL HIQL HILP CRL GCBC DreamerV3 TD-MPC2
Builds on: JEPA VICReg OGBench MPPI HILP
Closest papers by meaning
- Reasoning with Latent Diffusion in Offline Reinforcement Learning (ICLR 2024 · similarity 0.91)
- Constrained Latent Action Policies for Model-Based Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.91)
- Offline RL with Observation Histories: Analyzing and Improving Sample Complexity (ICLR 2024 · similarity 0.90)
- Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning (ICLR 2024 · similarity 0.90)
- Are Expressive Models Truly Necessary for Offline RL? (AAAI 2025 · similarity 0.90)
- Planning, Fast and Slow: Online Reinforcement Learning with Action-Free Offline Data via Multiscale Planners (ICML 2024 · similarity 0.90)
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