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Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models

NeurIPS 2025 · Reinforcement learning › Visual and representation RL · approach: Graph search and compositional goals · 1 citations (OpenAlex)

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Systematically compares model-free RL (GCIQL, HIQL, CRL, GCBC, HILP) and model-based planning (PLDM, a JEPA-style latent dynamics model with MPPI) for learning from reward-free offline navigation data of varying quality.

Problem

Learning to solve diverse goal-reaching and other tasks from large offline reward-free trajectory datasets of varying quality, layouts, and lengths; it is unclear how RL and optimal-control approaches compare in this setting.

Approach

Plan with a latent dynamics model trained with a reconstruction-free JEPA objective (similarity loss plus VICReg-style variance/covariance, time-similarity and inverse dynamics terms) using MPPI with an uncertainty-penalized goal-distance cost; the same model is reused for new tasks by changing only the cost.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Remove variance loss from PLDM (ablation)PLDM · Two-Rooms, optimal settingsuccess rate: 98.0 ± 1.5 -> 13.4 ± 9.2Hurt
Remove variance loss from PLDM (ablation)PLDM · Diverse Maze, 5 training mapssuccess rate: 98.7 ± 2.8 -> 11.4 ± 6.5Hurt
Remove covariance loss from PLDM (ablation)PLDM · Two-Rooms, optimal settingsuccess rate: 98.0 ± 1.5 -> 29.2 ± 4.4Hurt
Remove covariance loss from PLDM (ablation)PLDM · Diverse Maze, 5 training mapssuccess rate: 98.7 ± 2.8 -> 7.8 ± 4.1Hurt
Remove temporal-similarity loss from PLDM (ablation)PLDM · Two-Rooms, optimal settingsuccess rate: 98.0 ± 1.5 -> 71.0 ± 3.0Hurt
Remove temporal-similarity loss from PLDM (ablation)PLDM · Diverse Maze, 5 training mapssuccess rate: 98.7 ± 2.8 -> 95.6 ± 3.2No clear effect
Remove inverse dynamics loss from PLDM (ablation)PLDM · Two-Rooms, optimal settingsuccess rate: 98.0 ± 1.5 -> 98.0 ± 1.5No clear effect
Remove inverse dynamics loss from PLDM (ablation)PLDM · Diverse Maze, 5 training mapssuccess rate: 98.7 ± 2.8 -> 75.5 ± 8.2Hurt
Replace VICReg objective with pixel reconstructionPLDM latent-dynamics learning · Two-Rooms, good-quality datasuccess rate: 97.4 ± 1.3 -> 26.2 ± 13.9Hurt
Add inverse dynamics modelingTD-MPC2 · Two-Rooms, good-quality datasuccess rate: 0.0 ± 0.0 -> 35.0 ± 0.0Helped
Increase replanning interval from every 1 step to every 4 steps (ablation)PLDM · Two-Rooms, 200-step episodetime per episode: 16.0 ± 0.13 -> 4.8 ± 0.09Helped
Increase replanning interval from every 1 step to every 4 steps (ablation)PLDM · Two-Rooms, 200-step episodenormalized success rate: 1.00 -> 0.95Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Two-Rooms (self-generated) Diverse PointMaze (self-generated) Ant U-Maze exploratory data (self-generated)

Benchmarks: Two-Rooms Diverse PointMaze Ant U-Maze chasing (state-avoidance) task

Metrics: success rate average agent-chaser distance

Baselines: GCIQL HIQL HILP CRL GCBC DreamerV3 TD-MPC2

Builds on: JEPA VICReg OGBench MPPI HILP

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