atlas

Research map / Multi-agent systems and games / Human-AI and goal-conditioned

CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents

ICLR 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Introduces CivRealm, a Freeciv-based (Civilization) multi-agent environment with tensor and language APIs, 10 mini-game types, and baseline RL, BaseLang and Mastaba LLM agents for evaluating learning and reasoning.

Problem

Existing interactive environments emphasize learning over reasoning and have static state/action spaces; decision-making agents need a testbed combining learning from experience with reasoning in open-ended, changing, multi-player settings.

Approach

A Civilization-inspired environment built on Freeciv with imperfect information, general-sum play, changing player counts, and dynamic state/action spaces, offering both tensor (RL) and language (LLM) interfaces plus auto-generated mini-games; baselines include an AlphaStar-inspired PPO agent and LLM agents BaseLang (AutoGPT-like) and hierarchical Mastaba.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use a hierarchical advisor-and-worker structure instead of BaseLang's local-agent structureMastaba · CivRealm full gamescoreHelped
use a hierarchical advisor-and-worker structure instead of BaseLang's local-agent structureMastaba · CivRealm full gameexplored and settled area: by turn 113; BaseLang's progress by turn 210Helped
use a hierarchical advisor-and-worker structure instead of BaseLang's local-agent structureMastaba · CivRealm full gamesurvival durationMixed
train on tasks with immediate rewards and relatively short-term planningTensor-based RL · CivRealm mini-gameslearning capabilityHelped
apply tensor-based RL to tasks with sparse, delayed rewards and long-term strategic planningTensor-based RL · CivRealm mini-gamesability to identify viable solutionsHurt
prioritize unit production to increase scoreTensor-based RL · CivRealm full gamescoreHelped

Surprising findings

Limitations

Experimental setup

Datasets: CivRealm mini-games (procedurally generated)

Benchmarks: CivRealm mini-games CivRealm full game

Metrics: success rate aggregated game score population technologies researched units built/killed explored and settled area

Baselines: BaseLang Mastaba tensor-based RL (AlphaStar-inspired PPO)

Builds on: AlphaStar PPO AutoGPT Freeciv

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy