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Unsupervised Translation of Emergent Communication

AAAI 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Emergent communication in referential games · 0 citations (OpenAlex)

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Applies unsupervised neural machine translation (XLM-based, with back-translation and denoising) to translate emergent communication messages from referential games of varying complexity into English using only monolingual data and MSCOCO captions.

Problem

Emergent communication between AI agents is hard to interpret and relate to natural language, and prior translation approaches need parallel EC-NL data that is unavailable for AI-generated languages.

Approach

Treat EC messages from referential games of four complexity levels (Random, Category, Supercategory, Inter-category) as a monolingual corpus and translate them to English with UNMT, using MSCOCO captions as the English monolingual prior, so no parallel EC-NL pairs are needed; translatability is then compared across game complexities.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Inter-category rather than Supercategory EC for UNMT translationUNMT EC→English · MSCOCO captionsBLEU: 6.08 -> 9.21Helped
Use Inter-category rather than Supercategory EC for UNMT translationUNMT EC→English · MSCOCO captionsMETEOR: 0.276 -> 0.310Helped
Use Inter-category rather than Supercategory EC for UNMT translationUNMT EC→English · MSCOCO captionsROUGE-L: 0.343 -> 0.370Helped
Use Inter-category rather than Random-agent messagesUNMT EC→English · MSCOCO captionsBLEU: 0.071 -> 9.21Helped
Use Category rather than Supercategory game complexityReferential game agents · 10 candidatesaccuracy: 77.35 { \(\pm\) 2.96} -> 70.51 { \(\pm\) 0.88}Hurt
Use Category rather than Supercategory EC for translationUNMT EC→English · MSCOCO captionsBLEU: 6.08 -> 7.41Helped
Use Category rather than Supercategory EC for translationUNMT English→EC · MSCOCO captionsBLEU: 14.55 -> 39.31Helped
Use Supercategory rather than Category game complexityReferential game agents · 10 candidatesvocabulary usage: 55.95 { \(\pm\) 2.04} -> 73.10 { \(\pm\) 9.77}Helped

Surprising findings

Limitations

Experimental setup

Datasets: MSCOCO MSCOCO-CN emergent communication messages from referential games

Benchmarks: MSCOCO captions (max over 5 references) MSCOCO-CN calibration

Metrics: BLEU METEOR ROUGE-L BERTScore CLIP Score Jaro similarity TTR novelty game accuracy vocabulary usage

Baselines: random agent communication

Builds on: EGG framework XLM unsupervised neural machine translation infoNCE

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