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Semantics and Spatiality of Emergent Communication

NeurIPS 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Emergent communication in referential games · 0 citations (OpenAlex)

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Introduces semantic consistency and spatial meaningfulness as prerequisites for meaningful emergent communication, proving reconstruction-optimal protocols are semantically consistent while discrimination-optimal protocols need not be.

Problem

Emergent communication protocols can solve discrimination or reconstruction tasks with near-perfect accuracy yet be counterintuitive; the paper asks whether optimal protocols under these common objectives have messages whose equivalence classes contain semantically similar inputs.

Approach

Defines semantic consistency (inputs sharing a message are, in expectation, closer than random pairs, equivalently explained variance is positive) and a stricter spatial meaningfulness that also considers distances between messages; proves reconstruction-optimal senders satisfy these while discrimination-optimal senders need not, since its objective depends only on message class sizes.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use reconstruction rather than discrimination trainingEmergent communication agents · Shapes validationTopSim: 0.09 { $\pm 0.01$} -> 0.34 { $\pm 0.02$}Helped
use reconstruction rather than discrimination trainingEmergent communication agents · Shapes validationmessage variance: 2280.24 { $\pm 157.38$} -> 1334.38 { $\pm 78.05$}Helped
use discrimination rather than reconstruction trainingEmergent communication agents · Shapes validationdiscrimination accuracy: 31.64 { $\pm 2.51$} -> 61.96 { $\pm 4.78$}Helped
use reconstruction rather than discrimination trainingEmergent communication agents · MNIST validationmessage variance: 1226.14 { $\pm 42.4$} -> 371.63 { $\pm 2.1$}Helped
use reconstruction rather than discrimination trainingEmergent communication agents · MNIST validationdiscrimination accuracy: 78.76 { $\pm 10.4$} -> 88.00 { $\pm 0.6$}Helped
use reconstruction rather than discrimination trainingEmergent communication agents · MNIST validationTopSim: 0.360 { $\pm 0.036$} -> 0.365 { $\pm 0.042$}No clear effect
add label-aware distractor selection to discrimination trainingDiscrimination agents · MNIST validationdiscrimination accuracy: 78.76 { $\pm 10.4$} -> 87.10 { $\pm 5.4$}Helped
use label-aware distractor selection rather than unsupervised discriminationDiscrimination agents · MNIST validationmessage variance: 1226.14 { $\pm 42.4$} -> 1381.72 { $\pm 41.6$}Hurt
use reconstruction rather than supervised discrimination trainingEmergent communication agents · MNIST validationTopSim: 0.269 { $\pm 0.044$} -> 0.365 { $\pm 0.042$}Helped

Surprising findings

Limitations

Experimental setup

Datasets: MNIST Shapes

Benchmarks: Shapes validation set MNIST validation set

Metrics: discrimination accuracy topographic similarity empirical message variance unique messages message purity

Baselines: random message baseline discrimination game supervised discrimination game

Builds on: Lewis signaling games k-means clustering infoNCE Gumbel-Softmax

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