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AlphaZero Neural Scaling and Zipf's Law: a Tale of Board Games and Power Laws

NeurIPS 2025 · Architectures and efficiency › RNNs and normalization · approach: Neural scaling laws · 1 citations (OpenAlex)

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Shows that AlphaZero game-state frequencies follow Zipf's law arising from game-tree structure, that agents minimize loss in descending frequency order, and that inverse scaling in Oware and Checkers coincides with late-game states dominating the frequency distribution.

Problem

Why neural scaling laws emerge in reinforcement learning (AlphaZero), and whether the Zipf-law quantization model used to explain LLM scaling applies to RL game-state distributions, including the cause of inverse scaling.

Approach

Connects AlphaZero scaling laws to Zipf's law over game states, arguing Zipf curves arise from game-tree branching structure; modulates policy temperature to show correlation between Zipf exponent and size-scaling exponent, and explains inverse scaling via late-game states dominating frequency ranks and selective forgetting of early-game states.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Increase neural-network sizeAlphaZero agents · Connect Four ground-truth value lossvalue lossHelped
Increase neural-network sizeAlphaZero agents · OwareEloHurt
Increase neural-network sizeAlphaZero agents · Oware early-game statesvalue lossHurt
Increase neural-network sizeAlphaZero agents · Oware late-game statesvalue lossHelped
Increase inference policy temperature within the examined rangeConnect Four AlphaZero · Connect Foursize-scaling exponentMixed
Increase inference policy temperature below the policy-quality degradation thresholdConnect Four AlphaZero · Connect Fourprobability of playing an optimal move: T \approx 0.5No clear effect
Use a non-uniform policy instead of a uniform policyRandom toy-model games · Toy-model gamestate-frequency distribution: \alpha=1Helped
Make the policy strongly biased, close to deterministicRandom toy-model games · Toy-model gamestate-frequency distributionHurt

Surprising findings

Limitations

Experimental setup

Datasets: self-play game states from Connect Four Pentago Oware Checkers

Benchmarks: Connect Four Pentago Oware Checkers

Metrics: Elo score Zipf exponent value loss probability of optimal move

Baselines: Michaud et al. (2023) quantization model alpha-beta pruning solver

Builds on: AlphaZero quantization model of LLM scaling OpenSpiel Neumann & Gros (2022)

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