atlas

Research map / 3D vision / Face and shape

Pose Modulated Avatars from Video

ICLR 2024 · 3D vision › Face and shape · approach: Full-body avatar reconstruction · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes a pose-modulated frequency NeRF for human avatars, where a GNN over skeleton joints drives per-query sine-activation frequency coefficients, evaluated on Human3.6M and MonoPerfCap.

Problem

Learning pose-dependent cloth and skin deformation and fine texture detail for NeRF-based human avatars from sparse or monocular video, where fixed positional encodings and implicit mappings yield either oversmoothed details or noisy artifacts.

Approach

A two-branch network in which a GNN extracts per-bone features from skeleton pose and a two-stage learnable window function aggregates them into pose- and point-dependent frequency coefficients that modulate Sine-activated layers of a NeRF, making frequency explicitly depend on pose context.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use pose-guided frequency modulation instead of the DANBO approachHuman avatar NeRF · Human3.6M test set, novel view (Avg)PSNR: 24.69 -> 25.06Helped
Use pose-guided frequency modulation instead of the DANBO approachHuman avatar NeRF · Human3.6M test set, novel pose (Avg)PSNR: 23.74 -> 24.15Helped
Add the GNN feature branch to frequency modulation (ablation)Human avatar NeRF · Human3.6M S9, novel posePSNR: 24.82 -> 25.12Helped
Add the frequency-modulation branch to GNN features (ablation)Human avatar NeRF · Human3.6M S9, novel posePSNR: 24.75 -> 25.12Helped
Add the feature window function alongside the spatial window (ablation)Human avatar NeRF · Human3.6M S9, novel posePSNR: 25.01 -> 25.12Helped
Add the spatial window function alongside the feature window (ablation)Human avatar NeRF · Human3.6M S9, novel posePSNR: 24.72 -> 25.12Helped
Add the two-stage window function (ablation)Human avatar NeRF · Human3.6M S9, novel posePSNR: 20.98 -> 25.12Helped

Limitations

Experimental setup

Datasets: Human3.6M MonoPerfCap ZJU-Mocap AIST

Benchmarks: Human3.6M MonoPerfCap AIST

Metrics: PSNR SSIM LPIPS

Baselines: NeuralBody Anim-NeRF A-NeRF TAVA DANBO ARAH

Builds on: NeRF DANBO pi-GAN SIREN Anim-NeRF

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy