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Pose Modulated Avatars from Video
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Proposes a pose-modulated frequency NeRF for human avatars, where a GNN over skeleton joints drives per-query sine-activation frequency coefficients, evaluated on Human3.6M and MonoPerfCap.
Problem
Learning pose-dependent cloth and skin deformation and fine texture detail for NeRF-based human avatars from sparse or monocular video, where fixed positional encodings and implicit mappings yield either oversmoothed details or noisy artifacts.
Approach
A two-branch network in which a GNN extracts per-bone features from skeleton pose and a two-stage learnable window function aggregates them into pose- and point-dependent frequency coefficients that modulate Sine-activated layers of a NeRF, making frequency explicitly depend on pose context.
Key results
- Novel-view synthesis on Human3.6M averages PSNR 25.06 / SSIM 0.921 / LPIPS 0.110, beating DANBO (24.69 / 0.917 / 0.116) and TAVA (24.72 / 0.919 / 0.124).
- Novel-pose rendering on Human3.6M averages PSNR 24.15 / SSIM 0.906 / LPIPS 0.124, versus DANBO at 23.74 / 0.901 / 0.131.
- Ablation on MonoPerfCap novel pose shows the full model at PSNR 25.12 versus 24.75 for onlyGNN and 20.98 for no window.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use pose-guided frequency modulation instead of the DANBO approach | Human avatar NeRF · Human3.6M test set, novel view (Avg) | PSNR: 24.69 -> 25.06 | Helped |
| Use pose-guided frequency modulation instead of the DANBO approach | Human avatar NeRF · Human3.6M test set, novel pose (Avg) | PSNR: 23.74 -> 24.15 | Helped |
| Add the GNN feature branch to frequency modulation (ablation) | Human avatar NeRF · Human3.6M S9, novel pose | PSNR: 24.82 -> 25.12 | Helped |
| Add the frequency-modulation branch to GNN features (ablation) | Human avatar NeRF · Human3.6M S9, novel pose | PSNR: 24.75 -> 25.12 | Helped |
| Add the feature window function alongside the spatial window (ablation) | Human avatar NeRF · Human3.6M S9, novel pose | PSNR: 25.01 -> 25.12 | Helped |
| Add the spatial window function alongside the feature window (ablation) | Human avatar NeRF · Human3.6M S9, novel pose | PSNR: 24.72 -> 25.12 | Helped |
| Add the two-stage window function (ablation) | Human avatar NeRF · Human3.6M S9, novel pose | PSNR: 20.98 -> 25.12 | Helped |
Limitations
- Person-specific, requires individual training per subject
- Relies on accurate camera parameters and is not real-time
- Blurry artifacts under extreme out-of-distribution poses
Experimental setup
Datasets: Human3.6M MonoPerfCap ZJU-Mocap AIST
Benchmarks: Human3.6M MonoPerfCap AIST
Metrics: PSNR SSIM LPIPS
Baselines: NeuralBody Anim-NeRF A-NeRF TAVA DANBO ARAH
Builds on: NeRF DANBO pi-GAN SIREN Anim-NeRF
Closest papers by meaning
- Structured Local Radiance Fields for Human Avatar Modeling (CVPR 2022 · similarity 0.90)
- REACTO: Reconstructing Articulated Objects from a Single Video (CVPR 2024 · similarity 0.88)
- VINECS: Video-based Neural Character Skinning (CVPR 2024 · similarity 0.88)
- Relightable and Animatable Neural Avatars from Videos (AAAI 2024 · similarity 0.88)
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting (CVPR 2024 · similarity 0.88)
- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars (CVPR 2024 · similarity 0.86)
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