Research map / 3D vision / NeRF and radiance fields
Structured Local Radiance Fields for Human Avatar Modeling
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use structured local radiance fields with node residual translations and dynamic detail embeddings instead of Animatable NeRF | Clothed human avatar modeling · Hoody, Jacket, Dress1, and Dress2 novel-pose synthesis | PSNR: 22.43 -> 24.94; 24.30 -> 25.24; 19.52 -> 23.43; 20.49 -> 22.19 | Helped |
| Use structured local radiance fields with node residual translations and dynamic detail embeddings instead of Animatable NeRF | Clothed human avatar modeling · Hoody, Jacket, Dress1, and Dress2 novel-pose synthesis | SSIM: 0.893 -> 0.928; 0.909 -> 0.927; 0.848 -> 0.891; 0.877 -> 0.900 | Helped |
| Use structured local radiance fields with pose-conditioned node variables instead of Neural Body | Clothed human avatar modeling · ZJU-MoCap 387 and 392, seen and unseen poses | PSNR: 25.79 -> 28.32; 21.60 -> 23.61; 29.44 -> 30.79; 25.76 -> 26.74 | Helped |
| Use structured local radiance fields with pose-conditioned node variables instead of Neural Body | Clothed human avatar modeling · ZJU-MoCap 387 and 392, seen and unseen poses | SSIM: 0.928 -> 0.953; 0.870 -> 0.905; 0.946 -> 0.958; 0.909 -> 0.927 | Helped |
| Add node residual translations and dynamic detail embeddings (ablation) | Structured local radiance fields · Dress sequence, training poses | PSNR: 17.52 -> 21.48 | Helped |
| Add dynamic detail embeddings (ablation) | Structured local radiance fields with node residual translations · Dress sequence, training poses | PSNR: 20.47 -> 21.48 | Helped |
| Replace cVAE with deterministic regression from pose (ablation) | Node-related variable prediction · Training frames | PSNR: 25.62 -> 25.34 | Hurt |
| Replace the time-stamp input with learnable per-frame latent codes (ablation) | cVAE node-related variable prediction · Node motion trajectories | temporal smoothness | Hurt |
Closest papers by meaning
- Pose Modulated Avatars from Video (ICLR 2024 · similarity 0.90)
- Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling (CVPR 2024 · similarity 0.90)
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting (CVPR 2024 · similarity 0.90)
- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars (CVPR 2024 · similarity 0.90)
- Relightable and Animatable Neural Avatars from Videos (AAAI 2024 · similarity 0.89)
- Relightable and Animatable Neural Avatar from Sparse-View Video (CVPR 2024 · similarity 0.88)
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