atlas

Research map / 3D vision / Face and shape

VINECS: Video-based Neural Character Skinning

CVPR 2024 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 5 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Learns pose-dependent skinning weights for a fully rigged clothed human avatar solely from multi-view video, using a coordinate-based MLP (SkinNet) supervised via differentiable rendering with an auxiliary albedo/shadow appearance field.

Problem

Automatically rigging and skinning clothed human characters with pose-dependent skinning weights, without dense 4D scans or manual editing, using only multi-view video.

Approach

A coordinate-based MLP predicts pose-dependent skinning weights over canonical-space points, initialized from Pinocchio weights on a NeuS-reconstructed template, and supervised only by silhouette and rendering losses through an auxiliary pose- and view-dependent appearance field (AlbedoNet and ShadowNet).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use pose-dependent skinning weights instead of initial static weights (ablation)VINECS · D2Chamfer distance (cm): 3.761 -> 3.034Helped
use pose-dependent skinning weights instead of optimized static weights (ablation)VINECS · D2Chamfer distance (cm): 3.354 -> 3.034Helped
add rendering loss (ablation)VINECS · D2Chamfer distance (cm): 3.116 -> 3.034Helped
add shadow estimation to the albedo-only appearance field (ablation)VINECS · D2Chamfer distance (cm): 3.047 -> 3.034Helped
use the learned pose- and view-dependent appearance field instead of static NeuS appearance (ablation)VINECS · D2Chamfer distance (cm): 3.152 -> 3.034Helped
use learned albedo instead of NeuS albedo (ablation)VINECS · D2Chamfer distance (cm): 3.137 -> 3.034Helped
predict pose-dependent skinning instead of per-vertex displacement (ablation)VINECS · D2Chamfer distance (cm): 3.191 -> 3.034Helped
train using all reported views instead of 10 views (ablation)VINECS · D2Chamfer distance (cm): 3.129 -> 3.034Helped
use VINECS instead of the strongest reported baselineVINECS · D2Chamfer distance (cm): 2.591 -> 3.034Hurt
use VINECS instead of the strongest reported baselineVINECS · D5Chamfer distance (cm): 4.320 -> 4.512Hurt
use VINECS instead of the strongest reported baselineVINECS · V6Chamfer distance (cm): 2.760 -> 2.993Hurt

Surprising findings

Limitations

Experimental setup

Datasets: DynaCap D2 DynaCap D5 V6 (newly captured)

Benchmarks: D2 D5 V6

Metrics: Chamfer distance M2S S2M

Baselines: Pinocchio SCANimate SNARF RigNet

Builds on: Pinocchio NeuS SCANimate SNARF DynaCap

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy