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Relightable and Animatable Neural Avatars from Videos

AAAI 2024 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 18 citations (OpenAlex)

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Builds relightable, animatable neural human avatars from sparse videos under unknown lighting using an invertible deformation field for geometry and part-wise light visibility networks for pose-aware shadows.

Problem

Creating relightable and animatable 3D clothed human avatars from sparse videos under unknown illumination, requiring disentanglement of geometry, material, and lighting under complex pose-dependent self-shadowing.

Approach

An invertible neural deformation field (Real-NVP-style coupling blocks conditioned on pose and skinning weights) gives bidirectional canonical-observation mapping; skinning weights come from a deformed explicit body mesh; light visibility is predicted by 15 part-wise pose-aware networks whose outputs are multiplied.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add mesh-based inverse skinning using the extracted body mesh rather than SMPL mesh weights (ablation)Ours geometry reconstruction · Synthetic geometryP2S: 0.237 -> 0.182Helped
add mesh-based inverse skinning using the extracted body mesh rather than SMPL mesh weights (ablation)Ours geometry reconstruction · Synthetic geometryCD: 0.485 -> 0.431Helped
add skinning weights W as a deformation-network condition (ablation)Ours geometry reconstruction · Synthetic geometryP2S: 0.248 -> 0.182Helped
add skinning weights W as a deformation-network condition (ablation)Ours geometry reconstruction · Synthetic geometryCD: 0.507 -> 0.431Helped
add light visibility modeling (ablation)Ours relighting · Synthetic relighting (training poses)PSNR: 23.7758 -> 25.3477Helped
add light visibility modeling (ablation)Ours relighting · Synthetic relighting (novel poses)PSNR: 18.9768 -> 19.8622Helped
use part-wise visibility networks instead of a single visibility network (ablation)Ours relighting · Synthetic relighting (training poses)PSNR: 24.7064 -> 25.3477Helped
use part-wise visibility networks instead of a single visibility network (ablation)Ours relighting · Synthetic relighting (novel poses)PSNR: 19.7119 -> 19.8622Helped
use part-wise visibility networks instead of a single visibility network (ablation)Ours albedo estimation · Synthetic albedo mapPSNR: 25.2150 -> 25.1666No clear effect
replace Relighting4D with OursSynthetic relighting · Synthetic relighting (novel poses)PSNR: 16.7475 -> 19.8622Helped

Surprising findings

Limitations

Experimental setup

Datasets: ZJU-MoCap Human3.6M DeepCap PeopleSnapshot AIST++ Mixamo

Benchmarks: Human3.6M ZJU-MoCap DeepCap PeopleSnapshot synthetic Mixamo relighting dataset

Metrics: PSNR SSIM LPIPS P2S Chamfer Distance

Baselines: Relighting4D ARAH Peng et al. NeuralBody Anim-NeRF A-NeRF DANBO TAVA NPC MonoHuman

Builds on: NeRF VolSDF Real-NVP SMPL Relighting4D

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