Research map / Learning theory and algorithms / Submodular and game algorithms
Modeling content creator incentives on algorithm-curated platforms
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Increase exploration temperature | Exposure games · Strategic content production | content diversity | Hurt |
| Increase exploration temperature | Exposure games · MovieLens and LastFM | producer concentration | Helped |
| Increase embedding dimension (ablation) | Matrix-factorization exposure audit · MovieLens | bias toward male users | Hurt |
| Use NMF instead of PMF (ablation) | Matrix-factorization exposure audit · MovieLens | bias toward male users | Hurt |
| Increase embedding dimension (ablation) | Matrix-factorization exposure audit · LastFM | bias toward male creators | Hurt |
| Use PMF instead of NMF (ablation) | Matrix-factorization exposure audit · LastFM | bias toward male creators | Hurt |
| Increase embedding dimension (ablation) | Matrix-factorization exposure audit · LastFM | bias in incentivized creator neighborhoods | Hurt |
| Use PMF instead of NMF (ablation) | Matrix-factorization exposure audit · LastFM | bias in incentivized creator neighborhoods | Hurt |
| Increase exploration temperature (ablation) | Matrix-factorization exposure audit · LastFM | bias toward male creators | Hurt |
| Use non-negative embeddings | Exposure games · Pure Nash equilibrium existence | equilibrium existence | Mixed |
| Increase temperature | Non-negative exposure games · Pure Nash equilibrium strategies | strategy diversity | Mixed |
| Switch from pure to mixed strategies | Exposure games · Nash equilibrium existence | equilibrium existence | Helped |
Closest papers by meaning
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- The Burden of Interactive Alignment with Inconsistent Preferences (NeurIPS 2025 · similarity 0.86)
- On the Power of Strategic Corpus Enrichment in Content Creation Games (AAAI 2025 · similarity 0.86)
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