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Beyond Self-Interest: How Group Strategies Reshape Content Creation in Recommendation Platforms?

ICML 2025 · Learning theory and algorithms › Submodular and game algorithms · approach: Matching markets and welfare

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Studies how creator group strategies in a bandit-style content creation game with top-K exposure rewards change equilibria and user welfare, and shows engagement rewards bound the price of anarchy.

Problem

Creators in recommendation platforms may form groups (e.g., under an MCN) that coordinate to maximize collective utility, which can shift content distribution and reduce user welfare relative to self-interested creators.

Approach

Extends the C3 content creation game to group behavior: creators in a group jointly maximize group utility; shows small groups have limited effect, large groups can cause welfare loss under exposure rewards, and engagement rewards bound the PoA (≤K+1 general, ≤2 binary case).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace exposure-based rewards with user engagement rewardsCreator groups in C3 recommendation games · General C3 gamesPoA: PoA →∞; PoA ≤ 1 + KHelped
Use engagement rewards rather than exposure rewardsCreators in synthetic simulations · Synthetic simulation, group size 30, α = 1.1user welfare: 3.26±0.02 -> 4.77±0.01Helped
Increase group size from 10 to 30 under exposure rewardsCreator group in synthetic simulations · Synthetic simulation, α = 1.1user welfare: 4.72±0.04 -> 3.26±0.02Hurt
Increase K beyond the attention cutoff τTop-K recommendation with group behavior · TvN game with diminishing attentionuser welfareHurt
Increase β from 0.1 to 10Creators under constant attention scores · C3 simulation with K = nuser welfare: β = 0.1; β = 10Helped
Replace exposure rewards with engagement rewardsCreator groups in binary-relevance C3 games · Binary relevance and attention scoresPoA: PoA ≤ 2Helped

Surprising findings

Limitations

Experimental setup

Metrics: user welfare price of anarchy

Baselines: individual (vanilla) creator equilibrium exposure reward mechanism

Builds on: Content Creation Competition (C3) game Price of Anarchy Local Better Response (LBR) Yao et al. 2024 user importance reweighting

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