Research map / Learning theory and algorithms / Submodular and game algorithms
The Burden of Interactive Alignment with Inconsistent Preferences
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Models user engagement as a System 2 (rational engage/disengage) and System 1 (impulsive duration) split, and analyzes a multi-leader single-follower Stackelberg game in which users lead and the algorithm best-responds, defining a critical foresight horizon for alignment and showing costly signals reduce it.
Problem
Users with inconsistent preferences spend time on content that offers little long-term value, which misleads engagement-maximizing algorithms; the question is how far-sighted a user must be to steer the algorithm toward her true interests.
Approach
Users commit to engagement strategies as Stackelberg leaders; the algorithm (follower) best-responds via a linear classifier on its posterior over user types. Alignment requires the user's effective horizon 1/(1-gamma) to exceed a type-specific threshold, and an observable costly signal (e.g., an extra click) lowers that threshold.
Key results
- Type 1 users achieve constant regret only if effective horizon 1/(1-gamma) exceeds r(b)/(r(b)-r(a)), i.e., a critical horizon exists.
- Costly signaling reduces the required effective horizon by r(a)alpha(a)/(r(b)alpha(b)) - c/r(b) (in the stated relative terms).
- Algorithm best response is a linear classifier over the posterior, with weights depending only on each type's own strategy.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use an effective horizon below the type-1 threshold | type-1 users without costly signaling · interactive alignment equilibrium | alignment | Hurt |
| add an observable costly signal | type-1 users with inconsistent preferences · algorithmic-entry equilibrium | required effective horizon | Helped |
| add observable costly signaling when the steerable set is empty | sufficiently foresighted type-1 users · algorithmic-entry equilibrium | engagement with undesired content | Helped |
Surprising findings
- Users who are not sufficiently foresighted are effectively aligned to the algorithm's engagement objective despite leading the game.
Limitations
- Assumes users know their rewards and the algorithm knows the user strategies (full information).
- Two-item special case with finite user types and a simplified geometric engagement model.
- Only a two-sided user-platform interaction; content creators are not modeled.
Experimental setup
Metrics: regret effective horizon threshold
Builds on: strategic classification Bellman update
Closest papers by meaning
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- Bounded Rationality for LLMs: Satisficing Alignment at Inference-Time (ICML 2025 · similarity 0.86)
- AlignDiff: Aligning Diverse Human Preferences via Behavior-Customisable Diffusion Model (ICLR 2024 · similarity 0.86)
- Quantifying Misalignment Between Agents: Towards a Sociotechnical Understanding of Alignment (AAAI 2025 · similarity 0.85)
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