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Unveiling User Satisfaction and Creator Productivity Trade-Offs in Recommendation Platforms
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Proposes the Cournot Content Creation Competition (C^4) game to model how a relevance/exploration-controlled recommender affects creators' production volume, proves a unique Nash equilibrium and a user-satisfaction vs. content-volume trade-off, and optimizes per-user exploration strength via approximated gradient descent.
Problem
Recommendation algorithms on UGC platforms shape creators' production frequency, but existing creator-competition models ignore content creation volume; the trade-off between short-term user satisfaction and long-term content supply is unclear.
Approach
Model creators as choosing production quantity in a Cournot-style game where traffic is allocated by a personalized probabilistic matching (softmax over noisy relevance scores with per-user exploration strength beta); prove a unique PNE, show user satisfaction increases and content volume decreases in beta, and optimize beta via implicit-differentiation gradients with Sherman-Morrison-Woodbury ske
Key results
- Optimized per-user beta improves welfare W_lambda by over 20% relative to exact matching in both synthetic and MovieLens environments.
- Theory: U is strictly increasing and V is strictly decreasing in beta (for large beta, m=1), showing a trade-off between user satisfaction and content volume.
- Personalized beta yields slightly better welfare than homogeneous beta in both environments.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| increase homogeneous matching precision by raising β | C⁴ creator competition · Single-user setting (m=1) | user satisfaction U | Helped |
| increase homogeneous matching precision by raising β | C⁴ creator competition · Single-user setting (m=1), β ≥ β₀ | content creation volume V | Hurt |
| increase homogeneous β | C⁴ creator competition · Synthetic and MovieLens simulations | user satisfaction U | Helped |
| increase homogeneous β | C⁴ creator competition · Synthetic and MovieLens simulations | content creation volume V | Hurt |
| optimize personalized β with approximated gradient descent instead of exact matching for all users | PPM recommendation policy, λ=0.5 · Synthetic and MovieLens environments | social welfare Wλ: over 20% | Helped |
| use personalized β rather than homogeneous β | PPM recommendation policy, λ=0.5 · Synthetic and MovieLens environments | social welfare Wλ | Helped |
| assign smaller β (more exploration) to less selective users | Optimized personalized PPM policy · Synthetic and MovieLens environments | social welfare Wλ | Helped |
Surprising findings
- Increasing matching accuracy (beta) raises user satisfaction but reduces total content creation volume, because creators with deterministic traffic allocation have little incentive to produce more.
Limitations
- Assumes creators keep a fixed niche and only vary production quantity
- Evaluation is purely simulation-based with synthetic and MovieLens-derived creator/user populations
- Monotonicity proof for V is for m=1 with homogeneous population; broader settings are supported only empirically
Experimental setup
Datasets: MovieLens-1m
Benchmarks: synthetic clustered environment (m=1000 users, n=200 creators) MovieLens-1m simulated environment
Metrics: total user satisfaction U total content creation volume V social welfare W_lambda
Baselines: exact matching (beta=100 deterministic) homogeneous beta
Builds on: Content Creator Competition (C^3) Tullock contest Cournot competition multi-agent mirror descent
Closest papers by meaning
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