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Content Filtering with Inattentive Information Consumers

AAAI 2024 · Label-efficient and robust learning › Recognition and long-tail · approach: Recommendation representation learning · 1 citations (OpenAlex)

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Models content filtering as a game between a filter and an information consumer who pays rational-inattention costs to examine content, analyzing filter quality improvements under exogenous and endogenous attackers.

Problem

How strategic, cost-incurring consumer attention interacts with content filter quality, and whether improving a filter is unambiguously beneficial when consumers ration attention and attackers respond strategically.

Approach

Content filtering is modeled as a game where the consumer chooses signal fidelity under rational inattention (mutual-information cost) and acts on the filter's forwarded content; the filter's action affects consumer beliefs, unlike information design. Results show filter improvements are weakly Pareto-improving under aligned utilities, can be inefficient when the filter ignores consumer informatio

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Improve filter quality with an exogenous attacker and aligned utilities when the differentiating profile is optimal and qdif < qLContent filtering game with aligned utilities · Exogenous attackerequilibrium payoff: ∂V*/∂π0 = q/(1 − q) c2 > 0; ∂V*/∂π1 = −(c1 + b) < 0Helped
Improve filter quality with an exogenous attacker and aligned utilities when qdif > qH or forwarding is better than differentiatingContent filtering game with aligned utilities · Exogenous attackerequilibrium payoff: 0No clear effect
Improve filter quality with an exogenous attacker and aligned utilities when the differentiating profile is optimal and qdif is between qL and qHContent filtering game with aligned utilities · Exogenous attackerequilibrium payoff: ∂V*/∂π0 = q/(1 − q) λ · log(qH/qdif) > 0; ∂V*/∂π1 = λ · log((1 − qH)/(1 − qdif)) < 0Helped
Improve filter quality past the threshold Q = ΛContent filtering game with semi-aligned utilities · Exogenous attacker; qL < qdif < qH < qPareto efficiencyHelped
Further improve filter quality while Q > Λ under the differentiating equilibriumContent filtering game with semi-aligned utilities · Exogenous attacker; qL < qdif < qH < qequilibrium payoffHelped
Improve filter quality sufficiently when the attacker is strategic and π0/π1 < ΛContent filtering game with strategic attacker and aligned utilities · Endogenous attackerequilibrium utilityHurt

Surprising findings

Limitations

Experimental setup

Metrics: equilibrium payoffs value of technological change

Baselines: information design with rational inattention (Matyskova and Montes 2023)

Builds on: rational inattention (Sims 2003) Papanastasiou 2020

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