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Content Filtering with Inattentive Information Consumers
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Models content filtering as a game between a filter and an information consumer who pays rational-inattention costs to examine content, analyzing filter quality improvements under exogenous and endogenous attackers.
Problem
How strategic, cost-incurring consumer attention interacts with content filter quality, and whether improving a filter is unambiguously beneficial when consumers ration attention and attackers respond strategically.
Approach
Content filtering is modeled as a game where the consumer chooses signal fidelity under rational inattention (mutual-information cost) and acts on the filter's forwarded content; the filter's action affects consumer beliefs, unlike information design. Results show filter improvements are weakly Pareto-improving under aligned utilities, can be inefficient when the filter ignores consumer informatio
Key results
- With an exogenous attacker and aligned utilities, improving filter quality is weakly Pareto-improving, with zero marginal value until the filter is sufficiently accurate (Theorem 4.2).
- With semi-aligned utilities, all equilibria may be Pareto-inefficient for low-quality filters, and this inefficiency vanishes once the filter is sufficiently accurate (Theorems 5.1, 5.2).
- With a strategic attacker, the consumer incurs no information cost in any equilibrium (Theorem 6.1), and sufficiently improving the filter can strictly decrease equilibrium payoffs for both filter and consumer when pi0/pi1 < Lambda (Theorem 6.2).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Improve filter quality with an exogenous attacker and aligned utilities when the differentiating profile is optimal and qdif < qL | Content filtering game with aligned utilities · Exogenous attacker | equilibrium payoff: ∂V*/∂π0 = q/(1 − q) c2 > 0; ∂V*/∂π1 = −(c1 + b) < 0 | Helped |
| Improve filter quality with an exogenous attacker and aligned utilities when qdif > qH or forwarding is better than differentiating | Content filtering game with aligned utilities · Exogenous attacker | equilibrium payoff: 0 | No clear effect |
| Improve filter quality with an exogenous attacker and aligned utilities when the differentiating profile is optimal and qdif is between qL and qH | Content filtering game with aligned utilities · Exogenous attacker | equilibrium payoff: ∂V*/∂π0 = q/(1 − q) λ · log(qH/qdif) > 0; ∂V*/∂π1 = λ · log((1 − qH)/(1 − qdif)) < 0 | Helped |
| Improve filter quality past the threshold Q = Λ | Content filtering game with semi-aligned utilities · Exogenous attacker; qL < qdif < qH < q | Pareto efficiency | Helped |
| Further improve filter quality while Q > Λ under the differentiating equilibrium | Content filtering game with semi-aligned utilities · Exogenous attacker; qL < qdif < qH < q | equilibrium payoff | Helped |
| Improve filter quality sufficiently when the attacker is strategic and π0/π1 < Λ | Content filtering game with strategic attacker and aligned utilities · Endogenous attacker | equilibrium utility | Hurt |
Surprising findings
- With a strategic attacker, improving the filter can make both the filter and the consumer worse off, as the attacker raises its attack propensity.
- Under semi-aligned utilities, a low-quality filter cannot credibly commit to differentiating and the resulting equilibria are Pareto-inefficient.
Limitations
- Single-round stationary game with homogeneous, non-adaptive players; dynamics are not modeled.
- Binary legitimacy, filter signal, action and consumer signal; richer signals are left for future work.
- Information cost is the specific rational-inattention mutual-information form.
Experimental setup
Metrics: equilibrium payoffs value of technological change
Baselines: information design with rational inattention (Matyskova and Montes 2023)
Builds on: rational inattention (Sims 2003) Papanastasiou 2020
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