Research map / Bandits and online learning / Online convex optimization and games
Learning Rationalizable Equilibria in Multiplayer Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use iterative empirical best responses to find one rationalizable action profile instead of identifying all rationalizable actions | Learning rationalizable action profiles · Rationalizable action profile | sample complexity: \Omega(A^{N-1}\Delta^{-2}) -> \widetilde{O}\left(\frac{LNA}{\Delta^2}\right) | Helped |
| Constrain Hedge learning to the rationalizable region using rationalizable initialization, correlated exploration, and clipping | Learning rationalizable ε-CCE · Rationalizable ε-CCE | sample complexity: \widetilde{O}\left(\frac{N\cdot A^N}{\Delta^2}+\frac{A}{\epsilon^2}\right) -> \widetilde{O}\left(\frac{LNA}{\Delta^2} + | Helped |
| Use adaptive Hedge rates and per-recommendation progress tracking to preserve rationalizability in the swap-regret reduction | Learning rationalizable ε-CE · Rationalizable ε-CE | sample complexity: \Tilde{O}\left(\frac{LNA}{\Delta^2}+\frac{NA^2}{\min\{\Delta^2,\epsilon^2\}}\right) | Helped |
| Apply the rationalizable CCE algorithm to a two-player zero-sum game | Rationalizable ε-Nash learning · Two-player zero-sum game | sample complexity: \Tilde{O}\left(\frac{A^3}{\Delta^4}+\frac{A}{\epsilon^2}\right) -> \widetilde{O}\left(\frac{LA}{\Delta^2} + \frac{A}{\ep | Helped |
| Use black-box equilibrium solvers with support expansion instead of the paper's specialized Hedge algorithms | Rationalizable CCE and CE learning · Rationalizable CCE and CE | sample complexity: \widetilde{O}\left(\frac{N^2A^2}{\min\{\epsilon^2,\Delta^2\}}\right); \widetilde{O}\left(\frac{N^2A^3}{\min\{\epsilon^2, | Mixed |
| Use correlated exploration, with one player exploring at a time | Rationalizable ε-CCE learning · Rationalizable ε-CCE | sample complexity: \widetilde{O}\left(\frac{A}{\epsilon^2}\right) -> \widetilde{O}\left(\frac{NA}{\epsilon^2}\right) | Hurt |
Closest papers by meaning
- When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently? (ICLR 2022 · similarity 0.91)
- Learning to Correlate in Multi-Player General-Sum Sequential Games (NeurIPS 2019 · similarity 0.90)
- Polynomial-Time Linear-Swap Regret Minimization in Imperfect-Information Sequential Games (NeurIPS 2023 · similarity 0.90)
- Mediator Interpretation and Faster Learning Algorithms for Linear Correlated Equilibria in General Sequential Games (ICLR 2024 · similarity 0.89)
- A Black-box Approach for Non-stationary Multi-agent Reinforcement Learning (ICLR 2024 · similarity 0.89)
- Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games (ICML 2025 · similarity 0.88)
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