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Mediator Interpretation and Faster Learning Algorithms for Linear Correlated Equilibria in General Sequential Games

ICLR 2024 · Learning theory and algorithms › Submodular and game algorithms · approach: Correlated equilibria in sequential games · 0 citations (OpenAlex)

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Shows untimed communication deviations equal linear deviations in extensive-form games, and uses CFR-based scaled-extension representation to get faster linear-swap regret minimizers and linear correlated equilibrium computation.

Problem

Linear-swap regret / linear correlated equilibria in extensive-form games lack a game-theoretic interpretation and existing algorithms (quadratic-program projections) are computationally expensive.

Approach

Characterizes linear deviations as untimed communication deviations, where a deviator may query a mediator any number of times per decision point; this representation is a scaled extension enabling CFR-based regret minimization with only a fixed-point computation per iteration.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the UTC-based algorithm instead of the prior algorithmLinear correlated equilibrium learning · 4-Player Kuhn pokeraverage time per iteration: 195ms -> 5.65msHelped
Use the UTC-based algorithm instead of the prior algorithmLinear correlated equilibrium learning · Ridesharing gameaverage time per iteration: 160ms -> 676μsHelped
Use the UTC-based algorithm instead of the prior algorithmLinear correlated equilibrium learning · 3-Player Leduc pokeraverage time per iteration: 12.1s -> 42.0msHelped
Use the UTC-based algorithm instead of the prior algorithmLinear correlated equilibrium learning · Sheriff of Nottinghamaverage time per iteration: 50.2s -> 114msHelped
Use the UTC-based algorithm instead of the prior algorithmLinear correlated equilibrium learning · 4-Player Kuhn pokertime to target gap 7 × 10⁻⁴: 5h 25m -> 32.8sHelped
Use the UTC-based algorithm instead of the prior algorithmLinear correlated equilibrium learning · Ridesharing gametime to target gap 9 × 10⁻⁵: 4h 07m -> 8.89sHelped
Use the UTC-based algorithm instead of the prior algorithmLinear correlated equilibrium learning · 3-Player Leduc pokertime to target gap 0.224: 6h 00m -> 2.12sHelped
Use the UTC-based algorithm instead of the prior algorithmLinear correlated equilibrium learning · Sheriff of Nottinghamtime to target gap 2.06: 6h 00m -> 2.00sHelped

Surprising findings

Limitations

Experimental setup

Datasets: 4-player Kuhn poker ridesharing game 3-player Leduc poker Sheriff of Nottingham

Benchmarks: 4-player Kuhn poker ridesharing game 3-player Leduc poker Sheriff of Nottingham

Metrics: time per iteration linear swap equilibrium gap wall-clock time to target gap

Baselines: Farina and Pipis 2023 linear-swap dynamics

Builds on: Farina and Pipis 2023 linear-swap regret communication deviations counterfactual regret minimization regret matching+

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