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Mediator Interpretation and Faster Learning Algorithms for Linear Correlated Equilibria in General Sequential Games
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Shows untimed communication deviations equal linear deviations in extensive-form games, and uses CFR-based scaled-extension representation to get faster linear-swap regret minimizers and linear correlated equilibrium computation.
Problem
Linear-swap regret / linear correlated equilibria in extensive-form games lack a game-theoretic interpretation and existing algorithms (quadratic-program projections) are computationally expensive.
Approach
Characterizes linear deviations as untimed communication deviations, where a deviator may query a mediator any number of times per decision point; this representation is a scaled extension enabling CFR-based regret minimization with only a fixed-point computation per iteration.
Key results
- Per-iteration time speedups of 35x to 442x over the prior linear-swap method across four games (e.g., 442x on Sheriff of Nottingham).
- Time to reach the prior method's final gap is 595x (Kuhn poker) to 10800x (Sheriff) faster.
- Theoretical per-iteration complexity improves from QP to fixed-point (LP-based, tilde O(d^omega)) with O(d^2 sqrt(T)) regret.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the UTC-based algorithm instead of the prior algorithm | Linear correlated equilibrium learning · 4-Player Kuhn poker | average time per iteration: 195ms -> 5.65ms | Helped |
| Use the UTC-based algorithm instead of the prior algorithm | Linear correlated equilibrium learning · Ridesharing game | average time per iteration: 160ms -> 676μs | Helped |
| Use the UTC-based algorithm instead of the prior algorithm | Linear correlated equilibrium learning · 3-Player Leduc poker | average time per iteration: 12.1s -> 42.0ms | Helped |
| Use the UTC-based algorithm instead of the prior algorithm | Linear correlated equilibrium learning · Sheriff of Nottingham | average time per iteration: 50.2s -> 114ms | Helped |
| Use the UTC-based algorithm instead of the prior algorithm | Linear correlated equilibrium learning · 4-Player Kuhn poker | time to target gap 7 × 10⁻⁴: 5h 25m -> 32.8s | Helped |
| Use the UTC-based algorithm instead of the prior algorithm | Linear correlated equilibrium learning · Ridesharing game | time to target gap 9 × 10⁻⁵: 4h 07m -> 8.89s | Helped |
| Use the UTC-based algorithm instead of the prior algorithm | Linear correlated equilibrium learning · 3-Player Leduc poker | time to target gap 0.224: 6h 00m -> 2.12s | Helped |
| Use the UTC-based algorithm instead of the prior algorithm | Linear correlated equilibrium learning · Sheriff of Nottingham | time to target gap 2.06: 6h 00m -> 2.00s | Helped |
Surprising findings
- Untimed communication deviations can be profitable where timed communication deviations cannot, so communication equilibria are not closed under untimed deviation.
Limitations
- Untimed private communication equilibrium concept is not defined without privacy restriction; open questions remain for non-private versions.
- Swap regret poly(d)T^c remains open; the method achieves only O(d^2 sqrt(T)) regret against linear deviations.
- Power iteration used instead of LP for fixed points in experiments, so theoretical guarantees differ from practice.
Experimental setup
Datasets: 4-player Kuhn poker ridesharing game 3-player Leduc poker Sheriff of Nottingham
Benchmarks: 4-player Kuhn poker ridesharing game 3-player Leduc poker Sheriff of Nottingham
Metrics: time per iteration linear swap equilibrium gap wall-clock time to target gap
Baselines: Farina and Pipis 2023 linear-swap dynamics
Builds on: Farina and Pipis 2023 linear-swap regret communication deviations counterfactual regret minimization regret matching+
Closest papers by meaning
- Polynomial-Time Linear-Swap Regret Minimization in Imperfect-Information Sequential Games (NeurIPS 2023 · similarity 0.94)
- No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium (NeurIPS 2020 · similarity 0.92)
- Convergence of No-Swap-Regret Dynamics in Self-Play (NeurIPS 2024 · similarity 0.90)
- Efficient $\Phi$-Regret Minimization with Low-Degree Swap Deviations in Extensive-Form Games (NeurIPS 2024 · similarity 0.90)
- Impact of Decentralized Learning on Player Utilities in Stackelberg Games (ICML 2024 · similarity 0.89)
- Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games (ICLR 2025 · similarity 0.89)
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