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Research map / Learning theory and algorithms / Submodular and game algorithms

Learning to Correlate in Multi-Player General-Sum Sequential Games

NeurIPS 2019 · Learning theory and algorithms › Submodular and game algorithms · approach: Correlated equilibria in sequential games · 19 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use deterministic joint-distribution reconstruction instead of sampling normal-form plansCFR-Jr versus CFR-S · standard testbeds of multi-player general-sum sequential gamesruntime to approximate CCEHelped
Use CFR-Jr rather than CFR-Smulti-player general-sum sequential games · general-sum test instancessocial welfare approximation ratioNo clear effect
Use CFR-Jr rather than vanilla CFRmulti-player general-sum sequential games · G2-4-DACCE approximationHelped
Use CFR-Jr rather than vanilla CFRmulti-player general-sum sequential games · G2-4-DAsocial welfare approximation ratioHelped
Track the empirical joint frequency of play instead of taking the product of players' average strategiesregret-minimizing strategies in general-sum games · two-player example gameCCE convergenceHelped
Use CFR-S sampling to retain joint normal-form plansCFR in multi-player general-sum extensive-form games · multi-player general-sum extensive-form gamesCCE convergenceHelped
Use CFR behavioral-strategy averages without joint-strategy trackingCFR in multi-player general-sum games · general-sum gamesCCE convergenceHurt
Reconstruct normal-form strategies from behavioral strategies directly on the game treeCFR-Jr · multi-player general-sum extensive-form gamesCCE approximationHelped
Seek a social-welfare-maximizing CCE in general sequential games with two players and chance, or three or more playersoptimal CCE computation · general-sum extensive-form gamescomputational approximabilityHurt

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