Research map / Learning theory and algorithms / Submodular and game algorithms
Learning to Correlate in Multi-Player General-Sum Sequential Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use deterministic joint-distribution reconstruction instead of sampling normal-form plans | CFR-Jr versus CFR-S · standard testbeds of multi-player general-sum sequential games | runtime to approximate CCE | Helped |
| Use CFR-Jr rather than CFR-S | multi-player general-sum sequential games · general-sum test instances | social welfare approximation ratio | No clear effect |
| Use CFR-Jr rather than vanilla CFR | multi-player general-sum sequential games · G2-4-DA | CCE approximation | Helped |
| Use CFR-Jr rather than vanilla CFR | multi-player general-sum sequential games · G2-4-DA | social welfare approximation ratio | Helped |
| Track the empirical joint frequency of play instead of taking the product of players' average strategies | regret-minimizing strategies in general-sum games · two-player example game | CCE convergence | Helped |
| Use CFR-S sampling to retain joint normal-form plans | CFR in multi-player general-sum extensive-form games · multi-player general-sum extensive-form games | CCE convergence | Helped |
| Use CFR behavioral-strategy averages without joint-strategy tracking | CFR in multi-player general-sum games · general-sum games | CCE convergence | Hurt |
| Reconstruct normal-form strategies from behavioral strategies directly on the game tree | CFR-Jr · multi-player general-sum extensive-form games | CCE approximation | Helped |
| Seek a social-welfare-maximizing CCE in general sequential games with two players and chance, or three or more players | optimal CCE computation · general-sum extensive-form games | computational approximability | Hurt |
Closest papers by meaning
- Coarse Correlation in Extensive-Form Games (AAAI 2020 · similarity 0.91)
- Hindsight and Sequential Rationality of Correlated Play (AAAI 2021 · similarity 0.91)
- When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently? (ICLR 2022 · similarity 0.91)
- Mediator Interpretation and Faster Learning Algorithms for Linear Correlated Equilibria in General Sequential Games (ICLR 2024 · similarity 0.90)
- Learning Rationalizable Equilibria in Multiplayer Games (ICLR 2023 · similarity 0.90)
- The Complexity of Correlated Equilibria in Generalized Games (NeurIPS 2025 · similarity 0.89)
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