Research map / Bandits and online learning / Online convex optimization and games
Polynomial-Time Linear-Swap Regret Minimization in Imperfect-Information Sequential Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Characterize all linear transformations of the sequence-form strategy polytope with polynomially many constraints, then use projected gradient descent and fixed-point computation | No-linear-swap-regret learning in extensive-form games · Perfect-recall imperfect-information extensive-form games | linear-swap regret: O(|\Seqs|^2 \sqrt{T}) | Helped |
| Use a polynomial characterization of the transformation set to enable polynomial-time projection and fixed-point computation | No-linear-swap-regret algorithm · Perfect-recall imperfect-information extensive-form games | iteration time: O(\poly(|\Seqs|) \log^2{t}) | Helped |
| Use no-linear-swap-regret dynamics instead of no-trigger-regret dynamics | Learning dynamics in extensive-form games · Experimental comparison; game not identified in the provided text | linear-swap regret | Helped |
| Use either no-linear-swap-regret or no-trigger-regret dynamics | Learning dynamics in extensive-form games · Experimental comparison; game not identified in the provided text | trigger regret | No clear effect |
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