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Zero-shot World Models via Search in Memory

NeurIPS 2025 · Reinforcement learning › Visual and representation RL · approach: Robust visual encoders for RL · 0 citations (OpenAlex)

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Proposes zero-shot world models that approximate latent transition dynamics via similarity search over stored VAE latents (Rollout, Replay-L2, Replay-KL), without training a dynamics model, and compares them to PlaNet.

Problem

Learning-based world models need large data and compute to model environment dynamics; the paper asks whether next-state and long-horizon dynamics can be predicted without training a dynamics model.

Approach

Combine similarity search over a memory of encoded VAE latent transitions with the stochastic (Normal) latent representation to sample next latents, iterating retrieve-and-reconstruct for long horizons, with three memory structures (rollout buffer, replay buffer with L2 or KL-divergence retrieval).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use search-based world models instead of PlaNet for planningSuperTuxKart · SuperTuxKart planning across five tracksmean rewardHelped
Replace Rollout retrieval with Replay-L2 retrievalZero-shot world model · SuperTuxKart dynamics reconstructionvisual reconstructionHurt
Use Rollout or Replay-KL instead of PlaNetWorld model · SuperTuxKart long-horizon predictionreconstruction qualityHelped
Increase the number of encoded trajectories (ablation)PlaNet SSM · SuperTuxKart tracksKL divergence: 339.48 to 169.46; -26.56%Helped
Increase the number of encoded trajectories (ablation)Rollout · SuperTuxKart tracksKL divergence: 311.89 to 86.27; -72.34%Helped
Increase the number of encoded trajectories (ablation)Replay-L2 and Replay-KL · SuperTuxKart tracksprediction qualityNo clear effect
Remove action conditioning (ablation)Replay-L2 · Dynamics predictionKL divergenceHelped
Remove action conditioning (ablation)Rollout · One-step predictionKL divergenceHelped
Remove action conditioning (ablation)Rollout · Long-horizon predictionKL divergenceNo clear effect
Remove action conditioning (ablation)Replay-KL · One-step predictionKL divergenceNo clear effect
Remove action conditioning (ablation)Replay-KL · Long-horizon predictionKL divergenceHelped
Use more encoded trajectories for retrieval (ablation)Zero-shot world model · Minecraft Treechop-v0visual resemblanceHelped

Surprising findings

Limitations

Experimental setup

Datasets: SuperTuxKart MineRL Treechop-v0 MineRL Navigate-v0 Atari Seaquest Atari Space Invaders

Benchmarks: SuperTuxKart MineRL Treechop-v0 MineRL Navigate-v0 Atari Seaquest Atari Space Invaders

Metrics: KL divergence L1 distance SSIM mean reward inference time

Baselines: PlaNet

Builds on: PlaNet Dreamer locally weighted learning Zero-shot Imitation Policy beta-VAE

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