Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Emergent Coordination Through Competition
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add population-based training with evolution (ablation) | feedforward agents in 2v2 MuJoCo soccer · 2v2 MuJoCo soccer | agent performance | Helped |
| add dense shaping rewards (ablation) | evolving feedforward agents · 2v2 MuJoCo soccer | early learning performance against the dummy evaluator | Helped |
| add a recurrent action-value function (ablation) | evolving agents with dense shaping rewards · 2v2 MuJoCo soccer | training steps to reach weighted expected goal difference 0: 22B vs 35B | Hurt |
| use a recurrent policy with a recurrent action-value function (ablation) | evolving agents with dense shaping rewards · 2v2 MuJoCo soccer | performance against Nash-averaged evaluators | Hurt |
| add separate reward-channel action-value estimates and individual discount factors (ablation) | recurrent-critic agents with dense shaping rewards · 2v2 MuJoCo soccer | training steps to reach weighted expected goal difference 0.2: 15B vs 35B | Helped |
| add separate reward channels (ablation) | agents trained with a recurrent policy and critic · 2v2 MuJoCo soccer, round-robin tournament | Elo | Helped |
| add a recurrent actor (ablation) | agents with a recurrent critic, shaping rewards, and separate reward channels · 2v2 MuJoCo soccer, round-robin tournament | Elo | Helped |
| automatically evolve shaping reward weights using match results (ablation) | population-trained soccer agents · 2v2 MuJoCo soccer | long-horizon team behavior | Helped |
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