Research map / Learning theory and algorithms / Submodular and game algorithms
Computing Ex Ante Coordinated Team-Maxmin Equilibria in Zero-Sum Multiplayer Extensive-Form Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use the CMB algorithm with hybrid-form strategies and ART | TMECor computation · Kuhn poker and Leduc Hold'em EFGs | runtime: CMB runs several orders of magnitude faster than prior state-of-the-art algorithms | Helped |
| use CMB rather than CMBZ20 | TMECor computation · 5K11 | runtime: 2802s -> 35s | Helped |
| use CMB rather than CMBZ20 | TMECor computation · 6K7 | runtime: 2009s -> 17s | Helped |
| remove associated constraints (ablation) | CMB · 3K4 | runtime: 0.7s -> 2.1s | Hurt |
| remove associated constraints (ablation) | CMB · 3K6 | runtime: 2s -> 20s | Hurt |
| use continuous terminal-reaching variables without ART and BRO (ablation) | CMB · 3K6 | runtime: 2s -> 191s | Hurt |
| replace hybrid-form strategies with joint pure normal-form strategies (ablation) | CMB · 3K6 | runtime: 2s -> 2s | No clear effect |
| combine continuous terminal-reaching variables without ART and joint pure normal-form strategies (ablation) | CMB · 3K6 | runtime: 2s -> 479s | Hurt |
| compute an approximate TMECor with CMB rather than FTP | TMECor computation · 3K5, epsilon=0.01 | runtime: 87s vs 4882s | Helped |
| use coordinated TMECor strategies instead of independent TME strategies | team play · 3K8 | team utility: -0.066 -> -0.019 | Helped |
Closest papers by meaning
- Securing Equal Share: A Principled Approach for Learning Multiplayer Symmetric Games (ICML 2025 · similarity 0.88)
- The Complexity of Symmetric Equilibria in Min-Max Optimization and Team Zero-Sum Games (NeurIPS 2025 · similarity 0.88)
- Team-Fictitious Play for Reaching Team-Nash Equilibrium in Multi-team Games (NeurIPS 2024 · similarity 0.88)
- The Complexity of Two-Team Polymatrix Games with Independent Adversaries (ICLR 2025 · similarity 0.87)
- Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem (NeurIPS 2024 · similarity 0.87)
- Zero-Sum Games between Mean-Field Teams: Reachability-Based Analysis under Mean-Field Sharing (AAAI 2024 · similarity 0.87)
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