atlas

Research map / Multi-agent systems and games / Games and equilibria

Zero-Sum Games between Mean-Field Teams: Reachability-Based Analysis under Mean-Field Sharing

AAAI 2024 · Multi-agent systems and games › Games and equilibria · approach: Mean-field game learning · 2 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Models two large competing teams as a discrete zero-sum mean-field team game, reduces the infinite-population limit to a zero-sum game between two coordinators solved by reachability-based dynamic programming, and proves the resulting identical-strategy policy is O(N^-0.5)-optimal in the finite-population game.

Problem

Competitive team-vs-team games with many agents per team are computationally intractable (NEXP-hard in general), and the opponent team's strategies cannot be assumed identical without justification.

Approach

Approximate the finite-population zero-sum team game by its infinite-population mean-field limit, convert it into a zero-sum game between two fictitious coordinators via common information, and solve it with a reachability-set dynamic program over mean-field distributions; show that the resulting identical team strategy remains near-optimal even when the opponent uses non-identical strategies.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use a non-identical deterministic split instead of the identical mixed strategyBlue team in Example 2 with three agents · Example 2, Red transition from y2 to y1 at t=1transition probability: 0.518 -> 0.016Helped
Use the infinite-population optimal coordination strategy in the finite-population gameBlue team strategy · Finite-population zero-sum mean-field team gamessuboptimality gap: O(N −0.5)Mixed
Use the reachability-based coordinator formulationExample 1 coordinator game · Example 1, coordinator game at t=0game value: 0.5298 vs. 0.5384Mixed

Surprising findings

Limitations

Experimental setup

Benchmarks: two-node graph toy ZS-MFTG examples

Metrics: game value suboptimality gap vs number of agents

Baselines: mean-field equilibrium (MFE) identical mixed team strategy

Builds on: mean-field team problem (Arabneydi and Mahajan 2014) mean-field games (Lasry and Lions 2007) common-information approach (Nayyar, Mahajan, Teneketzis 2013)

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy