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Stabilizing Reinforcement Learning in Differentiable Multiphysics Simulation

ICLR 2025 · Reinforcement learning › Policy gradient and actor-critic · approach: Regularized scalable deep value learning · 1 citations (OpenAlex)

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Proposes SAPO, a maximum-entropy first-order model-based actor-critic that uses differentiable-simulation gradients, and Rewarped, a parallel differentiable multiphysics platform for rigid bodies and deformables.

Problem

RL on tasks with deformable objects is limited by slow soft-body simulation and high sample complexity; existing first-order differentiable-simulation policy gradient methods get stuck in local optima due to non-smooth landscapes and contacts.

Approach

Adds entropy regularization to first-order analytic policy gradients from differentiable simulation (soft value targets, entropy-augmented returns, automatic temperature tuning) within an on-policy actor-critic, and implements a GPU-parallel differentiable MPM/FEM/rigid simulator in NVIDIA Warp.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SAPO instead of SHACFO-MBRL on AntRun · AntRunepisode return: 3621.0 $\pm$ 54.4 -> 4535.9 $\pm$ 24.5Helped
Use SAPO instead of SACRL on HandReorient · HandReorientepisode return: 70.5 $\pm$ 10.2 -> 221.7 $\pm$ 9.5Helped
Use SAPO instead of APGFO-MBRL on RollingFlat · RollingFlatepisode return: 86.9 $\pm$ 0.4 -> 100.4 $\pm$ 0.4Helped
Use SAPO instead of APGFO-MBRL on SoftJumper · SoftJumperepisode return: 956.6 $\pm$ 15.6 -> 1820.5 $\pm$ 47.9Helped
Use SAPO instead of APGFO-MBRL on HandFlip · HandFlipepisode return: 38.2 $\pm$ 3.5 -> 90.0 $\pm$ 2.2Helped
Use SAPO instead of SACRL on FluidMove · FluidMoveepisode return: 28.2 $\pm$ 0.7 -> 30.6 $\pm$ 0.4Helped
Add entropy-augmented returns to actor training (ablation)SAPO on HandFlip · HandFlipepisode returnHelped
Add design choices III, IV, and V: state-dependent policy variance, critic ensemble without target networks, and architecture/optimization changes (ablation)SHAC on HandFlip · HandFlipepisode returnHelped
Add design choices III, IV, and V: state-dependent policy variance, critic ensemble without target networks, and architecture/optimization changes (ablation)SHAC on DFlex rigid-body locomotion tasks · DFlex rigid-body locomotion tasksperformanceNo clear effect

Surprising findings

Limitations

Experimental setup

Benchmarks: AntRun HandReorient RollingFlat SoftJumper HandFlip FluidMove

Metrics: episode return training stability across seeds

Baselines: PPO SAC TrajOpt APG SHAC

Builds on: SHAC Analytic Policy Gradient Soft Actor-Critic NVIDIA Warp DFlex

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