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I-PHYRE: Interactive Physical Reasoning

ICLR 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Embodied agent learning · 0 citations (OpenAlex)

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Introduces I-PHYRE, a 2D block-elimination benchmark of 40 games in four splits that tests interactive physical reasoning (intuitive physics, multi-step planning, in-situ timing), and finds RL and supervised agents lag far behind humans in zero-shot generalization.

Problem

Existing physical reasoning benchmarks evaluate stationary scenes or single interventions, so they cannot assess multi-step interactive physical reasoning with precise action timing in dynamic scenes.

Approach

A pymunk/pygame block-elimination environment where agents remove blocks at chosen times, evaluated under three planning strategies (planning in advance, planning on-the-fly, combined) and trained on a basic split then zero-shot tested on noisy, compositional, and multi-ball splits.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use planning in advance instead of planning on-the-flyPPO on I-PHYRE · I-PHYRE 40-game averageaverage reward: 377.74 -> 528.10Helped
use the combined strategy instead of planning on-the-flyPPO on I-PHYRE · I-PHYRE 40-game averageaverage reward: 377.74 -> 504.33Helped
use planning in advance instead of the combined strategyPPO on I-PHYRE · I-PHYRE 40-game averageaverage reward: 504.33 -> 528.10Helped
use planning in advance instead of planning on-the-flyA2C on I-PHYRE · I-PHYRE 40-game averageaverage reward: 352.69 -> 429.36Helped
add pre-trained ViT visual features to Global FusionSupervised learner on I-PHYRE · I-PHYRE noisyaccuracy: 59.8 -> 57.5Hurt
add pre-trained ViT visual features to Global FusionSupervised learner on I-PHYRE · I-PHYRE compositionalaccuracy: 57.0 -> 55.8Hurt
add pre-trained ViT visual features to Global FusionSupervised learner on I-PHYRE · I-PHYRE multi-ballaccuracy: 56.7 -> 59.5Helped
use Object Fusion rather than Global FusionSupervised learner on I-PHYRE · I-PHYRE compositionalaccuracy: 57.0 -> 60.2Helped
train on the basic split and evaluate on similar unseen basic gamesA2C-I · I-PHYRE unseen basicaverage reward: 862.47 -> 862.25No clear effect
use a model-based World Model alongside PPOPPO on I-PHYRE · I-PHYRE generalization splitsperformanceNo clear effect
use the supervised classifier trained on naively sampled action sequencesSupervised learners on I-PHYRE · I-PHYRE generalization splitsaccuracyNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: I-PHYRE basic split I-PHYRE noisy split I-PHYRE compositional split I-PHYRE multi-ball split

Benchmarks: I-PHYRE

Metrics: average reward success rate mean accuracy (supervised) iterations to sample 50 successful sequences

Baselines: PPO A2C SAC DDPG DQN World Model Decision Transformer Global Fusion Object Fusion Vision Fusion GPT-4 Human participants

Builds on: PHYRE World Models Decision Transformer PPO

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