Research map / Multi-agent systems and games / Human-AI and goal-conditioned
I-PHYRE: Interactive Physical Reasoning
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Introduces I-PHYRE, a 2D block-elimination benchmark of 40 games in four splits that tests interactive physical reasoning (intuitive physics, multi-step planning, in-situ timing), and finds RL and supervised agents lag far behind humans in zero-shot generalization.
Problem
Existing physical reasoning benchmarks evaluate stationary scenes or single interventions, so they cannot assess multi-step interactive physical reasoning with precise action timing in dynamic scenes.
Approach
A pymunk/pygame block-elimination environment where agents remove blocks at chosen times, evaluated under three planning strategies (planning in advance, planning on-the-fly, combined) and trained on a basic split then zero-shot tested on noisy, compositional, and multi-ball splits.
Key results
- Human participants achieved an 80%+ success rate across splits (basic 92.39%, noisy 90.00%, compositional 82.83%, multi-ball 82.83%) versus oracle 100%.
- Supervised classifiers (Global, Object, Vision Fusion) reached roughly 54-60% accuracy on generalization splits, close to random guess (~50%).
- Best RL agent PPO-I averaged 528.10 reward across 40 games with 57.5% success rate, while human average reward was 844.17 with 87.55% success rate.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use planning in advance instead of planning on-the-fly | PPO on I-PHYRE · I-PHYRE 40-game average | average reward: 377.74 -> 528.10 | Helped |
| use the combined strategy instead of planning on-the-fly | PPO on I-PHYRE · I-PHYRE 40-game average | average reward: 377.74 -> 504.33 | Helped |
| use planning in advance instead of the combined strategy | PPO on I-PHYRE · I-PHYRE 40-game average | average reward: 504.33 -> 528.10 | Helped |
| use planning in advance instead of planning on-the-fly | A2C on I-PHYRE · I-PHYRE 40-game average | average reward: 352.69 -> 429.36 | Helped |
| add pre-trained ViT visual features to Global Fusion | Supervised learner on I-PHYRE · I-PHYRE noisy | accuracy: 59.8 -> 57.5 | Hurt |
| add pre-trained ViT visual features to Global Fusion | Supervised learner on I-PHYRE · I-PHYRE compositional | accuracy: 57.0 -> 55.8 | Hurt |
| add pre-trained ViT visual features to Global Fusion | Supervised learner on I-PHYRE · I-PHYRE multi-ball | accuracy: 56.7 -> 59.5 | Helped |
| use Object Fusion rather than Global Fusion | Supervised learner on I-PHYRE · I-PHYRE compositional | accuracy: 57.0 -> 60.2 | Helped |
| train on the basic split and evaluate on similar unseen basic games | A2C-I · I-PHYRE unseen basic | average reward: 862.47 -> 862.25 | No clear effect |
| use a model-based World Model alongside PPO | PPO on I-PHYRE · I-PHYRE generalization splits | performance | No clear effect |
| use the supervised classifier trained on naively sampled action sequences | Supervised learners on I-PHYRE · I-PHYRE generalization splits | accuracy | No clear effect |
Surprising findings
- Supervised learners trained on the basic split barely outperform random guessing on generalization splits.
- GPT-4 with prompting obtains a -29.10 average reward on the compositional split despite succeeding on basic and multi-ball splits.
Limitations
- Environment restricted to 2D physics with 40 games.
- RL agents struggle with sparse no-op-dominated action distributions and precise timing.
- Offline methods (Decision Transformer, World Model) fail to improve over model-free RL.
Experimental setup
Datasets: I-PHYRE basic split I-PHYRE noisy split I-PHYRE compositional split I-PHYRE multi-ball split
Benchmarks: I-PHYRE
Metrics: average reward success rate mean accuracy (supervised) iterations to sample 50 successful sequences
Baselines: PPO A2C SAC DDPG DQN World Model Decision Transformer Global Fusion Object Fusion Vision Fusion GPT-4 Human participants
Builds on: PHYRE World Models Decision Transformer PPO
Closest papers by meaning
- Causal-PIK: Causality-based Physical Reasoning with a Physics-Informed Kernel (ICML 2025 · similarity 0.87)
- PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly (NeurIPS 2025 · similarity 0.86)
- PhysVLM-AVR: Active Visual Reasoning for Multimodal Large Language Models in Physical Environments (NeurIPS 2025 · similarity 0.86)
- PhysGym: Benchmarking LLMs in Interactive Physics Discovery with Controlled Priors (NeurIPS 2025 · similarity 0.86)
- PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding (ICLR 2025 · similarity 0.86)
- Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Tasks (ICLR 2025 · similarity 0.86)
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