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Learning Exploration Policies for Navigation

ICLR 2019 · Reinforcement learning › Visual and representation RL · approach: Novelty and impact-driven exploration · 37 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use coverage gain as the intrinsic reward instead of curiosity prediction error (ablation)Exploration policy · House3D unseen environmentscoverageHelped
Pre-train with imitation learning before RL (ablation)Exploration policy · House3D unseen environments, no estimation noisecoverageHelped
Pre-train with imitation learning (ablation)Exploration policy · House3D unseen environmentscoverage varianceHelped
Add RGB image observations (ablation)Exploration policy · House3D unseen environments, no estimation noisecoverageHelped
Add occupancy map inputs (ablation)Exploration policy · House3D unseen environments, no estimation noisecoverageHelped
Use map and RGB inputs rather than RGB alone (ablation)IL + RL exploration policy · House3D unseen environments, no estimation noisecoverageHelped
Use RGB observations and coverage reward rather than curiosity rewardIL + RL exploration policy · House3D unseen environments, no estimation noisecoverageHelped
Use the full learning-based policy rather than frontier-based explorationExploration policy · House3D unseen environments with estimation noisecoverageHelped
Use the full learning-based policy rather than frontier-based explorationExploration policy · House3D unseen environments without estimation noisecoverageHurt
Use learning-based exploration rather than frontier-based explorationExploration policy · House3D with geometry and affordance mismatchcoverageHelped
Train the policy with 10% estimation noise in intrinsic reward and map construction rather than only using that noise at test time (ablation)IL + RL with Map + RGB · House3D test housescoverage area (m^2): 117.4m^2 -> 98.9m^2Hurt
Use exploration-policy experience to build a map before goal-driven navigationDownstream navigation policy · House3D goal-image navigationSPLHelped

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