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Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction
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Proposes MEAD, a fully model-based method that learns a discriminative world model over an object-centric abstract MDP (Ab-MDP) of items and attributes, exploring with count-based MCTS and planning to goals with Dijkstra.
Problem
Hard exploration in RL with sparse rewards (2D crafting, MiniHack), where low-level pixel-based learning is sample-inefficient; the paper asks whether an object-centric item-attribute abstraction enables more efficient exploration and world-model learning.
Approach
Model the success probability of single item-attribute changes (discriminative world model) rather than a generative distribution over next abstract states, and explore with MCTS under a count-based intrinsic reward inside a learned abstract model, with goal planning via Dijkstra over negative-log success probabilities.
Key results
- MEAD learns the Ab-MDP with about an order of magnitude better sample efficiency than Dreamer-v3 and about two orders of magnitude fewer samples than PPO (hundreds of thousands vs 10 million steps).
- In the compositional planning environment, MEAD is the only method that finds the correct solution; all other methods remain stuck at zero reward.
- A learned object-centric encoder reaches planning performance similar to the ground-truth mapping despite imperfect abstract-state prediction.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use a discriminative success-probability model instead of a generative next-state model (ablation) | MEAD world-model learning · Expert-data planning experiment | planning performance | Helped |
| use count-based intrinsic reward with MCTS instead of random exploration (ablation) | MEAD exploration · Freeze-Wand | valid object-attribute transitions discovered | Helped |
| use a parametric forward model instead of empirical count estimates (ablation) | MEAD world-model learning · Model-learning comparison | sample efficiency | Helped |
| use k=16 rather than k=8 (ablation) | MEAD · Ab-MDP | performance | No clear effect |
| replace the hand-crafted object mapping with a supervised learned mapping (ablation) | MEAD · Freeze-Horn | planning performance | No clear effect |
| use PPO-learned low-level behaviour policies instead of the assumed behaviours (ablation) | MEAD · MiniHack single-task environments | performance | No clear effect |
| use two-item attribute changes instead of single-item changes (ablation) | Discriminative planning · Adversarial crafting task | planning optimality | Helped |
| pretrain on Freeze objects before the compositional task (ablation) | MEAD · Compositional MiniHack environment | reward | Mixed |
| transfer the sandbox-trained world model without task-specific reward pretraining | Dreamer-v3 · MiniHack transfer environments | performance | Hurt |
| transfer the sandbox-trained policy | PPO · MiniHack transfer environments | performance | Hurt |
| pretrain Dreamer-v3 with privileged reward information matching the downstream task | Dreamer-v3 · MiniHack transfer environments | sample efficiency | Helped |
| use count-based MCTS exploration instead of random exploration (ablation) | MEAD · World-model exploration | goal achievement | Helped |
Surprising findings
- Dreamer-v3 with count- and disagreement-based intrinsic rewards fails to get meaningful reward during sandbox fine-tuning, indicating negative transfer; PPO also shows negative transfer.
- Dreamer-v3 pretrained with privileged task-relevant reward info shows positive transfer, hinting at its representation reliance on the reward function.
Limitations
- Requires a pre-existing object-centric mapping and competent object-perturbing behaviours; discovering them automatically is left open.
- Only discrete attributes are modelled; single-item change assumption can produce incorrect plans in cases like resource consumption or multi-item dependencies.
Experimental setup
Datasets: MiniHack 2D crafting environments 100k random-policy transitions in MiniHack Freeze-Horn
Benchmarks: MiniHack 2D crafting
Metrics: episode reward vs low-level steps success probability zero-shot and few-shot transfer performance
Baselines: PPO Dreamer-v3 MuZero IMPALA RND ICM E3B
Builds on: Dreamer-v3 MuZero Options framework OO-MDP Factored MDP
Closest papers by meaning
- Learning Dynamic Attribute-factored World Models for Efficient Multi-object Reinforcement Learning (NeurIPS 2023 · similarity 0.89)
- Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation (NeurIPS 2022 · similarity 0.89)
- Model Learning for Look-Ahead Exploration in Continuous Control (AAAI 2019 · similarity 0.89)
- Kinematic State Abstraction and Provably Efficient Rich-Observation Reinforcement Learning (ICML 2020 · similarity 0.89)
- Explicit Explore-Exploit Algorithms in Continuous State Spaces (NeurIPS 2019 · similarity 0.89)
- Learning Interactive World Model for Object-Centric Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
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