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Exploring the Edges of Latent State Clusters for Goal-Conditioned Reinforcement Learning

NeurIPS 2024 · Reinforcement learning › Visual and representation RL · approach: Goal-conditioned policy learning

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Proposes Cluster Edge Exploration (CE²), a model-based Go-Explore method that clusters reachable states in a temporal-distance latent space and sends the agent to cluster-boundary goals chosen by world-model exploration potential.

Problem

Efficient exploration in unsupervised goal-conditioned RL: frontier-based Go-Explore goal selection (MEGA, PEG) often picks rare frontier goals the current policy cannot reach, reducing exploration.

Approach

Learn a latent space shaped by a temporal-distance loss, fit a GMM over replay-buffer latent states so clusters capture mutually reachable states, sample low-probability points at cluster edges as goals, and rank them by PEG-style exploration potential computed in a world model.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use cluster-edge goal selection with exploration-potential filteringCE² · Ant Maze and 3-Block Stackinggoal-reaching success rateHelped
use cluster-edge goal selection with exploration-potential filteringCE² · Point Mazegoal-reaching success rateNo clear effect
use CE²-G instead of GC-Dreamer, PEG-G, or MEGA-Ggoal-conditioned exploration methods · 3-Block Stackingsuccess rate: exceeding 90%; less than 40%Helped
add exploration-potential filtering to cluster-edge goal selection (ablation)CE²-noPEG · Block Rotationgoal-reaching success rateHurt
remove exploration-potential filtering and randomly select a cluster-edge goal (ablation)CE² · 3-Block Stacking and Ant Mazegoal-reaching success rateHurt
remove exploration-potential filtering and randomly select a cluster-edge goal (ablation)CE² · Block Rotationgoal-reaching success rateHelped
replace cluster-edge candidate goals with unrestricted goals selected by exploration potential (ablation)CE² · 3-Block Stacking and Ant Mazegoal-reaching success rateHurt
use latent cluster-edge goals instead of low-density replay-buffer goals (ablation)MEGA · reported ablation environmentsgoal-reaching success rateHelped
add PEG filtering to MEGA's low-density candidate goals (ablation)MEGA · reported ablation environmentsgoal-reaching success rateNo clear effect
vary the number of latent state clusters (ablation)CE² · reported ablation environmentsgoal-reaching success rateNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: simulated robotics environments: Point Maze, Ant Maze, Walker, 3-Block Stacking, Block Rotation, Pen Rotation

Benchmarks: Point Maze Ant Maze Walker 3-Block Stacking Block Rotation Pen Rotation

Metrics: goal-reaching success rate

Baselines: PEG MEGA GC-Dreamer PEG-G MEGA-G L3P MEGA-wPEG CE²-noPEG

Builds on: Dreamer LEXA Plan2Explore PEG Go-Explore L3P

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