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Exploring the Edges of Latent State Clusters for Goal-Conditioned Reinforcement Learning
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Proposes Cluster Edge Exploration (CE²), a model-based Go-Explore method that clusters reachable states in a temporal-distance latent space and sends the agent to cluster-boundary goals chosen by world-model exploration potential.
Problem
Efficient exploration in unsupervised goal-conditioned RL: frontier-based Go-Explore goal selection (MEGA, PEG) often picks rare frontier goals the current policy cannot reach, reducing exploration.
Approach
Learn a latent space shaped by a temporal-distance loss, fit a GMM over replay-buffer latent states so clusters capture mutually reachable states, sample low-probability points at cluster edges as goals, and rank them by PEG-style exploration potential computed in a world model.
Key results
- On 3-block stacking, CE²-G achieves a success rate above 90%, while MEGA-G, PEG-G and GC-Dreamer stay below 40%.
- CE² outperforms PEG and MEGA in learning performance and speed in all tasks except PointMaze, where it performs comparably.
- Ablation: CE²-noPEG (edge sampling only) performs well across tasks and beats MEGA and MEGA-wPEG; CE² is insensitive to the number of clusters N_c.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use cluster-edge goal selection with exploration-potential filtering | CE² · Ant Maze and 3-Block Stacking | goal-reaching success rate | Helped |
| use cluster-edge goal selection with exploration-potential filtering | CE² · Point Maze | goal-reaching success rate | No clear effect |
| use CE²-G instead of GC-Dreamer, PEG-G, or MEGA-G | goal-conditioned exploration methods · 3-Block Stacking | success rate: exceeding 90%; less than 40% | Helped |
| add exploration-potential filtering to cluster-edge goal selection (ablation) | CE²-noPEG · Block Rotation | goal-reaching success rate | Hurt |
| remove exploration-potential filtering and randomly select a cluster-edge goal (ablation) | CE² · 3-Block Stacking and Ant Maze | goal-reaching success rate | Hurt |
| remove exploration-potential filtering and randomly select a cluster-edge goal (ablation) | CE² · Block Rotation | goal-reaching success rate | Helped |
| replace cluster-edge candidate goals with unrestricted goals selected by exploration potential (ablation) | CE² · 3-Block Stacking and Ant Maze | goal-reaching success rate | Hurt |
| use latent cluster-edge goals instead of low-density replay-buffer goals (ablation) | MEGA · reported ablation environments | goal-reaching success rate | Helped |
| add PEG filtering to MEGA's low-density candidate goals (ablation) | MEGA · reported ablation environments | goal-reaching success rate | No clear effect |
| vary the number of latent state clusters (ablation) | CE² · reported ablation environments | goal-reaching success rate | No clear effect |
Surprising findings
- Block Rotation is the only environment where CE²-noPEG outperforms full CE², because CE² agents often pursue states where the block falls from the palm.
- GC-Dreamer, with no Go-Explore phase, sometimes outperforms MEGA-G and PEG-G (block and pen rotation).
Limitations
- Requires a well-trained latent space and an accurate temporal distance predictor, adding computational cost.
- Relies on world models (Dreamer) which are more computationally demanding than model-free methods.
- Evaluated only in simulation on six environments; not tested on harder tasks like peg insertion or fluid tasks.
Experimental setup
Datasets: simulated robotics environments: Point Maze, Ant Maze, Walker, 3-Block Stacking, Block Rotation, Pen Rotation
Benchmarks: Point Maze Ant Maze Walker 3-Block Stacking Block Rotation Pen Rotation
Metrics: goal-reaching success rate
Baselines: PEG MEGA GC-Dreamer PEG-G MEGA-G L3P MEGA-wPEG CE²-noPEG
Builds on: Dreamer LEXA Plan2Explore PEG Go-Explore L3P
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