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GUI Exploration Lab: Enhancing Screen Navigation in Agents via Multi-Turn Reinforcement Learning

NeurIPS 2025 · Multi-agent systems and games › LLM agents · approach: GUI agent memory and trajectories · 0 citations (OpenAlex)

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Introduces GE-Lab, a configurable GUI simulation engine with full environment access, and uses it to show that SFT, then single-turn RL, then multi-turn RL progressively improve screen navigation of Qwen2.5-VL-7B agents on ID, OOD, and interactive benchmarks.

Problem

Real-world GUI platforms are complex and proprietary, so they lack the full screen layout and navigation-graph information needed to train and systematically benchmark screen navigation agents.

Approach

A simulation engine that procedurally generates tree-structured screen navigation graphs with randomized, uncommon icons and provides exact reward signals, enabling a comparison of SFT, single-turn RL (GRPO with a composite reward), and multi-turn RL with sparse goal-reaching reward.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use single-turn reinforcement learning instead of SFTQwen2.5-VL-7B-Instruct · Env-Base OODOverall: 55.45 vs. 63.06Helped
Use single-turn reinforcement learning instead of SFTQwen2.5-VL-7B-Instruct · Interactive benchmarkPass@1: 14.30 and 17.22Helped
Use multi-turn reinforcement learning instead of SFTQwen2.5-VL-7B-Instruct · Interactive benchmarkPass@5: 20.86 and 25.16Helped
Use multi-turn reinforcement learning instead of SFTQwen2.5-VL-7B-Instruct · In-distribution benchmarkOverall: 98.89 -> 67.33Hurt
Use multi-turn reinforcement learning instead of ST-RLQwen2.5-VL-7B-Instruct · Env-Base OODOverall: 63.06 -> 63.25Helped
Use multi-turn reinforcement learning instead of ST-RLQwen2.5-VL-7B-Instruct · Interactive benchmarkPass@5: 22.34 -> 25.16Helped
Replace the icons while preserving labels and positions (Env-Image)MT-RL · OOD environmentOverall: 63.25 -> 34.17Hurt
Alter icon labels while preserving appearance and layout (Env-Name)MT-RL · OOD environmentOverall: 63.25 -> 32.74Hurt
Randomize icon positions (Env-Position)MT-RL · OOD environmentOverall: 63.25 -> 42.79Hurt
Add task-irrelevant noise icons (Env-Noise)MT-RL · OOD environmentOverall: 63.25 -> 44.56Hurt
Initialize ST-RL from an early SFT stage rather than a later SFT stage (ablation)ST-RL · ST-RL trainingcumulative rewardHelped
Add the format matching reward (ablation)ST-RL · GE-Lab navigationnavigation success rateHelped

Surprising findings

Limitations

Experimental setup

Datasets: Env-Base synthetic GE-Lab navigation data AITW AITZ AMEX Mind2Web ScreenSpot ScreenSpot-v2 FuncPred MoTIF Refexp LlamaTouch VWB AG

Benchmarks: GE-Lab Env-Base ID static test GE-Lab OOD environments (Env-Image, Env-Name, Env-Position, Env-Noise) GE-Lab interactive benchmark (2,162 tasks) real-world static benchmark (1,569 samples) ScreenSpot ScreenSpot-v2 FuncPred MoTIF Refexp VWB AG VWB EG AndroidWorld

Metrics: accuracy edge accuracy path accuracy Pass@1 Pass@5 success rate

Baselines: GPT-4o-2024-11-20 Claude-3.7-Sonnet Gemini-2.0-flash-thinking SFT ST-RL UI-TARS UI-R1

Builds on: GRPO DeepSeek-R1 ReAct RAGEN VAGEN UI-R1

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