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USP-Gaussian: Unifying Spike-based Image Reconstruction, Pose Correction and Gaussian Splatting
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Proposes USP-Gaussian, an end-to-end framework that jointly optimizes a spike-to-image reconstruction network, spike-camera pose trajectories, and 3D Gaussian Splatting, using a self-supervised multi-reblur loss and a flip-and-minimum joint loss.
Problem
Cascaded spike-camera pipelines (spike-to-image reconstruction, then pose estimation, then novel view synthesis) accumulate errors, since poor reconstructed images degrade pose estimation and hence 3D reconstruction fidelity.
Approach
Jointly train Recon-Net, learnable start/end camera poses (SE(3) interpolation over the exposure interval), and 3DGS, with Recon-Net supervised self-supervisedly by a multi-reblur loss against the long-exposure image and a joint consistency loss between 3DGS and Recon-Net sequences that uses a flip-and-minimum operation to handle temporal order ambiguity.
Key results
- On the synthetic dataset, USP-Gaussian averages 27.903 PSNR / 0.843 SSIM / 0.217 LPIPS, versus 27.196 PSNR for SpikeGS.
- With 30% pose perturbation on the Wine scene, USP-Gaussian keeps 23.46 PSNR while SpikeGS drops to 16.44.
- Pose optimization reduces average translation error by 51.3% and rotation error by 72.4% relative to initial noisy poses.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace the cascading pipeline with joint optimization of Recon-Net, camera poses, and 3DGS | USP-Gaussian · Synthetic dataset, Avg | PSNR: 27.196 -> 27.903 | Helped |
| add joint optimization of Recon-Net and 3DGS (ablation) | USP-Gaussian · Synthetic dataset, 3DGS outputs | PSNR: 22.392 -> 26.476 | Helped |
| add joint optimization of Recon-Net and 3DGS (ablation) | USP-Gaussian · Synthetic dataset, Recon-Net outputs | PSNR: 24.567 -> 27.138 | Helped |
| replace single-reblur loss with multi-reblur loss (ablation) | USP-Gaussian · Synthetic dataset, 3DGS outputs | PSNR: 25.659 -> 26.476 | Helped |
| replace single-reblur loss with multi-reblur loss (ablation) | USP-Gaussian · Synthetic dataset, Recon-Net outputs | PSNR: 25.571 -> 27.138 | Helped |
| add long-spike input alongside short-spike input (ablation) | Recon-Net · Synthetic dataset, spike-to-image reconstruction | SSIM: 0.859 -> 0.887 | Helped |
| add long-spike input alongside short-spike input (ablation) | Recon-Net · Synthetic dataset, spike-to-image reconstruction | LPIPS: 0.151 -> 0.136 | Helped |
| optimize camera poses jointly | USP-Gaussian · Wine, 10% pose perturbation | PSNR: 18.83 -> 26.05 | Helped |
| optimize camera poses jointly | USP-Gaussian · Wine, 30% pose perturbation | PSNR: 16.44 -> 23.46 | Helped |
Surprising findings
- Independent Recon-Net training tends to overfit due to the simplicity of the spike reconstruction task, and joint training improves both branches.
Limitations
- Requires longer training time than previous methods.
- Requires more GPU memory due to additional poses and Recon-Net parameters to optimize.
Experimental setup
Datasets: Deblur-NeRF scenes (synthetic spike simulation) self-collected real-world spike dataset
Benchmarks: Deblur-NeRF-based synthetic spike dataset (Wine, Tanabata, Factory, Outdoorpool) real-world spike dataset
Metrics: PSNR SSIM LPIPS translation error rotation error
Baselines: TFP-3DGS TFI-3DGS Spk2Img-3DGS SpikeNeRF SpikeGS
Builds on: 3D Gaussian Splatting BAD-Gaussian BAD-NeRF Blind Spot Network TFP
Closest papers by meaning
- SpikeGS: Reconstruct 3D Scene Captured by a Fast-Moving Bio-Inspired Camera (AAAI 2025 · similarity 0.90)
- COLMAP-Free 3D Gaussian Splatting (CVPR 2024 · similarity 0.89)
- SpikeNeRF: Learning Neural Radiance Fields from Continuous Spike Stream (CVPR 2024 · similarity 0.88)
- SfM-Free 3D Gaussian Splatting via Hierarchical Training (CVPR 2025 · similarity 0.87)
- Spatio-Temporal Interactive Learning for Efficient Image Reconstruction of Spiking Cameras (NeurIPS 2024 · similarity 0.87)
- Rethinking High-speed Image Reconstruction Framework with Spike Camera (AAAI 2025 · similarity 0.87)
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