Research map / 3D vision / NeRF and radiance fields
SpikeNeRF: Learning Neural Radiance Fields from Continuous Spike Stream
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Introduces SpikeNeRF, which learns a NeRF volumetric scene representation purely from continuous spike camera streams using an integrate-and-fire spiking neuron layer with threshold variation simulation and a long-term spike rendering loss.
Problem
Reconstructing dense, photorealistic volumetric 3D scene representations from spike camera streams under noisy, varying illumination, where prior spike methods assume ideal lighting and no NeRF-based approach exists for spike data.
Approach
Supervise a NeRF MLP directly in the spike domain: a differentiable integrate-and-fire spiking neuron layer after the MLP generates spike streams with pixel-wise threshold variation, and a long-term spike rate rendering loss compares them with the recorded spikes, trained via BPTT with a surrogate gradient.
Key results
- On the synthetic dataset, SpikeNeRF reaches 20.78 PSNR (static, full image) versus 16.21 for the best TFP(32)+NeRF baseline and 13.41 for Spk2img+NeRF.
- On real spike data, SpikeNeRF achieves BRISQUE 35.94 versus 42.64 for TFP+NeRF and 47.92 for TFI+NeRF (lower is better).
- Under varying light intensities (16/32/64) on synthetic data, SpikeNeRF maintains PSNR of 18.72 to 23.89 while baselines degrade at low light.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use spike-based NeRF supervision instead of TFP (32) image reconstruction followed by NeRF | SpikeNeRF · Synthetic dataset | PSNR: 16.21/16.63 -> 20.78/22.07 | Helped |
| use spike-based NeRF supervision instead of TFP (256) image reconstruction followed by NeRF | SpikeNeRF · Synthetic dataset | PSNR: 15.07/19.24 -> 20.78/22.07 | Helped |
| use spike-based NeRF supervision instead of TFI image reconstruction followed by NeRF | SpikeNeRF · Synthetic dataset | PSNR: 14.93/19.34 -> 20.78/22.07 | Helped |
| use spike-based NeRF supervision instead of Spk2img reconstruction followed by NeRF | SpikeNeRF · Synthetic dataset | PSNR: 13.41/14.05 -> 20.78/22.07 | Helped |
| use SpikeNeRF rather than TFP + NeRF | NeRF on real-world spike data · Real-world data | BRISQUE: 42.64 -> 35.94 | Helped |
| use SpikeNeRF rather than TFP + NeRF | NeRF on real-world spike data · Real-world data | NIQE: 6.16 -> 6.09 | Helped |
| use Ls instead of Li (ablation) | SpikeNeRF · Synthetic dataset average | PSNR: 17.59/18.77 -> 18.44/19.09 | Helped |
| add Li to Ls (ablation) | SpikeNeRF · Synthetic dataset average | PSNR: 18.44/19.09 -> 18.05/19.00 | Hurt |
| replace Ls with L*i (ablation) | SpikeNeRF · Synthetic dataset average | PSNR: 18.44/19.09 -> 13.76/16.37 | Hurt |
Surprising findings
- Two-stage pipelines (spike reconstruction then NeRF) degrade sharply in low-light scenes, and the learned Spk2ImgNet baseline performs poorly on noisy spikes outside ideal illumination.
Limitations
- Optimization takes about 20 hours per scene on a single NVIDIA 3090 GPU.
- Real-world poses are estimated with COLMAP from images reconstructed from spikes, and real data lacks ground truth so evaluation relies on no-reference metrics.
- Requires a calibrated nonuniformity matrix captured from a uniform light scene.
Experimental setup
Datasets: NeRF synthetic Blender scenes (chair, ficus, hotdog, lego, materials, mic) Real-world spike camera recordings
Benchmarks: NeRF synthetic spike dataset Real-world spike camera recordings
Metrics: PSNR SSIM LPIPS BRISQUE NIQE
Baselines: TFI+NeRF TFP+NeRF Spk2img+NeRF Image+NeRF EventNeRF
Builds on: NeRF Integrate-and-Fire neuron model Spike simulator (Zhu et al. 2023) Spk2ImgNet Temporal Filtering Interval (TFI)
Closest papers by meaning
- Rethinking High-speed Image Reconstruction Framework with Spike Camera (AAAI 2025 · similarity 0.89)
- AltNeRF: Learning Robust Neural Radiance Field via Alternating Depth-Pose Optimization (AAAI 2024 · similarity 0.88)
- USP-Gaussian: Unifying Spike-based Image Reconstruction, Pose Correction and Gaussian Splatting (CVPR 2025 · similarity 0.88)
- NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild (CVPR 2024 · similarity 0.88)
- ColNeRF: Collaboration for Generalizable Sparse Input Neural Radiance Field (AAAI 2024 · similarity 0.88)
- Finding Visual Saliency in Continuous Spike Stream (AAAI 2024 · similarity 0.88)
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