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S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splatting
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Proposes S2Gaussian, a two-stage 3D Gaussian Splatting framework that reconstructs high-resolution scenes from sparse low-resolution views using Gaussian Shuffle Split densification, pseudo-view super-resolution supervision, blur-free inconsistency modeling, and gradient-flag 3D robust optimization.
Problem
Reconstructing high-quality 3D scenes when input views are both sparse (few viewpoints) and low-resolution, a combination prior methods handle only separately.
Approach
Initialize high-resolution Gaussians by splitting a depth-regularized low-resolution Gaussian field into six sub-Gaussians, then refine them with super-resolved sparse and pseudo views, using a learnable inconsistency module with blur-kernel modeling and a per-Gaussian gradient-flag optimizer to suppress erroneous updates.
Key results
- On Mip-NeRF 360 x4 (24 views), S2Gaussian reaches 22.05 PSNR, 2.22 dB above the FSGS+SRGS combination (19.83).
- On LLFF x4 (3 views), S2Gaussian achieves 20.45 PSNR and 0.139 LPIPS, versus 19.49 and 0.175 for FSGS+SRGS.
- Ablation on Mip-NeRF 360 shows each component adds PSNR, from a 19.79 baseline to 22.05 with 3D robust optimization.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a two-stage optimization process (ablation) | S2Gaussian · Mip-NeRF 360 ×4 (24 views) | PSNR: 19.79 -> 20.06 | Helped |
| Add Gaussian Shuffle Split (ablation) | S2Gaussian · Mip-NeRF 360 ×4 (24 views) | PSNR: 20.06 -> 20.62 | Helped |
| Add blur-free inconsistency modeling (ablation) | S2Gaussian · Mip-NeRF 360 ×4 (24 views) | PSNR: 20.62 -> 21.12 | Helped |
| Add 3D robust optimization (ablation) | S2Gaussian · Mip-NeRF 360 ×4 (24 views) | PSNR: 21.12 -> 22.05 | Helped |
| Vary the Gaussian Shuffle Split sub-Gaussian count across 4, 5, 6, 7, 8, and 9 (ablation) | S2Gaussian · Mip-NeRF 360 | PSNR: 21.76; 21.95; 22.05; 22.03; 22.09; 22.08 | Mixed |
Limitations
- Relies on an off-the-shelf 2D super-resolution model that cannot guarantee multi-view consistency.
- Initialization uses SfM; the authors note that DUSt3R-style initialization is left for future work.
Experimental setup
Datasets: Blender LLFF Mip-NeRF 360
Benchmarks: Blender x4 LLFF x4 Mip-NeRF 360 x4
Metrics: PSNR SSIM LPIPS FID
Baselines: NeRF-SR RegNeRF SparseNeRF 3DGS SRGS Mip-Splatting DNGaussian FSGS FSGS+SRGS
Builds on: 3D Gaussian Splatting FSGS SRGS ResShift DPT
Closest papers by meaning
- DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting (CVPR 2025 · similarity 0.92)
- Generative Sparse-View Gaussian Splatting (CVPR 2025 · similarity 0.91)
- HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction (ICLR 2025 · similarity 0.90)
- Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis (NeurIPS 2024 · similarity 0.90)
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS (NeurIPS 2024 · similarity 0.90)
- Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction (ICML 2024 · similarity 0.90)
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