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S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splatting

CVPR 2025 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 13 citations (OpenAlex)

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Proposes S2Gaussian, a two-stage 3D Gaussian Splatting framework that reconstructs high-resolution scenes from sparse low-resolution views using Gaussian Shuffle Split densification, pseudo-view super-resolution supervision, blur-free inconsistency modeling, and gradient-flag 3D robust optimization.

Problem

Reconstructing high-quality 3D scenes when input views are both sparse (few viewpoints) and low-resolution, a combination prior methods handle only separately.

Approach

Initialize high-resolution Gaussians by splitting a depth-regularized low-resolution Gaussian field into six sub-Gaussians, then refine them with super-resolved sparse and pseudo views, using a learnable inconsistency module with blur-kernel modeling and a per-Gaussian gradient-flag optimizer to suppress erroneous updates.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use a two-stage optimization process (ablation)S2Gaussian · Mip-NeRF 360 ×4 (24 views)PSNR: 19.79 -> 20.06Helped
Add Gaussian Shuffle Split (ablation)S2Gaussian · Mip-NeRF 360 ×4 (24 views)PSNR: 20.06 -> 20.62Helped
Add blur-free inconsistency modeling (ablation)S2Gaussian · Mip-NeRF 360 ×4 (24 views)PSNR: 20.62 -> 21.12Helped
Add 3D robust optimization (ablation)S2Gaussian · Mip-NeRF 360 ×4 (24 views)PSNR: 21.12 -> 22.05Helped
Vary the Gaussian Shuffle Split sub-Gaussian count across 4, 5, 6, 7, 8, and 9 (ablation)S2Gaussian · Mip-NeRF 360PSNR: 21.76; 21.95; 22.05; 22.03; 22.09; 22.08Mixed

Limitations

Experimental setup

Datasets: Blender LLFF Mip-NeRF 360

Benchmarks: Blender x4 LLFF x4 Mip-NeRF 360 x4

Metrics: PSNR SSIM LPIPS FID

Baselines: NeRF-SR RegNeRF SparseNeRF 3DGS SRGS Mip-Splatting DNGaussian FSGS FSGS+SRGS

Builds on: 3D Gaussian Splatting FSGS SRGS ResShift DPT

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