Research map / 3D vision / Gaussian splatting
Robust Multi-Object 4D Generation for In-the-wild Videos
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Proposes GenMOJO, which jointly splats deformable 3D Gaussians of multiple objects from monocular videos and optimizes them with object-centric diffusion SDS priors via affine transformations, and introduces the MOSE-PTS point-track benchmark.
Problem
Generating complete, temporally coherent 4D scenes from monocular multi-object videos with heavy occlusions, where existing video-to-4D methods struggle with inter-object occlusion and object-centric generative priors do not directly apply to global scenes.
Approach
Compose all object Gaussians early in a global frame with depth initialization and jointly optimize their deformations via occlusion-aware multi-object splatting, instance-mask rendering loss, and differentiable 2D affine transformations that let object-centric SDS from Zero-1-to-3 supervise each object in its own canonical frame.
Key results
- On MOSE, GenMOJO reaches PSNR 25.56 vs 22.98 for DreamScene4D and CLIP 85.41 vs 85.16.
- In human two-way voting, GenMOJO is preferred 63.2% over DreamScene4D.
- On MOSE point tracking, GenMOJO achieves ATE 9.91 vs 13.47 for DreamScene4D and 18.39 for Shape of Motion, though supervised CoTrackerv3 gets 11.54.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use GenMOJO instead of DreamScene4D | 4D scene generation · MOSE | PSNR: 22.98 -> 25.56 | Helped |
| use GenMOJO instead of DreamScene4D | 4D scene generation · DAVIS | PSNR: 21.73 -> 23.51 | Helped |
| use GenMOJO instead of DreamScene4D | point tracking · MOSE | A-EPE: 22.48 -> 15.46 | Helped |
| use GenMOJO instead of DreamScene4D | point tracking · DAVIS | A-EPE: 17.47 -> 14.14 | Helped |
| add multi-object joint splatting (ablation) | GenMOJO · MOSE | A-EPE: 23.48 -> 15.46 | Helped |
| add transformed object-centric rendering (ablation) | GenMOJO · MOSE | A-EPE: 19.44 -> 15.46 | Helped |
| add instance mask rendering (ablation) | GenMOJO · MOSE | A-EPE: 16.77 -> 15.46 | Helped |
| use object-centric SDS instead of scene-level SDS (ablation) | GenMOJO · MOSE | A-EPE: 20.03 -> 15.46 | Helped |
| use DepthCrafter instead of DepthAnything-V2 (ablation) | GenMOJO · MOSE | A-EPE: 17.32 -> 15.46 | Helped |
Surprising findings
- Supervised point trackers CoTrackerv2/v3 perform markedly worse on MOSE than on DAVIS, showing MOSE's occlusion difficulty.
- Scene-level SDS (Zero-1-to-3 scene variant) lowered performance relative to object-centric SDS, suggesting object-centric NVS priors give better SDS gradients.
Limitations
- Relies on generalization of view-conditioned generative models, which struggle with unconventional camera poses.
- Jittery depth estimates can cause objects to jump along the depth axis.
- Test-time optimization makes the method unsuitable for online applications.
Experimental setup
Datasets: DAVIS MOSE
Benchmarks: MOSE-PTS DAVIS MOSE
Metrics: CLIP similarity LPIPS PSNR user preference ATE MTE A-EPE M-EPE
Baselines: Consistent4D DreamGaussian4D DreamScene4D Shape of Motion GMRW CoTrackerv2 CoTrackerv3
Builds on: DreamScene4D DreamGaussian4D Zero-1-to-3 Shape of Motion DepthCrafter
Closest papers by meaning
- DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos (NeurIPS 2024 · similarity 0.92)
- CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models (CVPR 2025 · similarity 0.89)
- L4GM: Large 4D Gaussian Reconstruction Model (NeurIPS 2024 · similarity 0.88)
- 4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos (NeurIPS 2025 · similarity 0.88)
- SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency (ICLR 2025 · similarity 0.88)
- 4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization (NeurIPS 2024 · similarity 0.88)
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