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PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis
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Proposes PF3plat, a feed-forward pose-free 3DGS framework that coarsely aligns pixel-aligned Gaussians using pretrained monocular depth and correspondence networks, then refines depth and pose with lightweight learnable modules and geometry-aware confidence.
Problem
Feed-forward novel view synthesis from sparse, unposed images with minimal overlap, where misaligned pixel-aligned 3D Gaussian centers cause noisy or sparse gradients that destabilize training.
Approach
Coarse alignment of pixel-aligned Gaussians via off-the-shelf monocular depth (UniDepth) and correspondence (LoFTR-style) models plus robust pose solving, followed by learnable depth offset and pose refinement modules and a geometry-aware confidence score (from multi-view and guidance cost volumes) that conditions Gaussian parameter prediction; training uses photometric, 2D-3D and 3D-3D consistenc
Key results
- On RealEstate10K, PF3plat reaches 23.589 average PSNR, about 4.0 dB above the pose-free CoPoNeRF (19.536).
- On ACID, PF3plat reaches 25.640 average PSNR versus 22.440 for CoPoNeRF.
- With 2 views, inference takes about 0.39 s versus 17.29 s for CoPoNeRF in the speed table.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use PF3plat instead of CoPoNeRF | Pose-free novel view synthesis · RealEstate10K Avg | PSNR: 19.536 -> 23.589 | Helped |
| Use PF3plat instead of CoPoNeRF | Pose-free novel view synthesis · ACID Avg | PSNR: 22.440 -> 25.640 | Helped |
| Use PF3plat instead of CoPoNeRF | Pose-free novel view synthesis · DL3DV Small | PSNR: 15.509 -> 19.822 | Helped |
| Use PF3plat instead of CoPoNeRF | Pose-free novel view synthesis · DL3DV Large | PSNR: 17.586 -> 22.668 | Helped |
| Add depth refinement (ablation) | PF3plat · RealEstate10K | PSNR: 22.012 -> 23.589 | Helped |
| Add pose refinement (ablation) | PF3plat · RealEstate10K | PSNR: 21.623 -> 23.589 | Helped |
| Add geometry confidence (ablation) | PF3plat · RealEstate10K | PSNR: 21.443 -> 23.589 | Helped |
| Add monocular depth network (ablation) | PF3plat · RealEstate10K | PSNR: 16.132 -> 23.589 | Helped |
| Add triangulation consistency loss (ablation) | PF3plat · RealEstate10K | PSNR: 19.001 -> 23.589 | Helped |
| Add regularization loss (ablation) | PF3plat · RealEstate10K | PSNR: 21.332 -> 23.589 | Helped |
| Remove correspondence network (ablation) | PF3plat · RealEstate10K | PSNR | Hurt |
| Fully fine-tune the depth network (ablation) | PF3plat · RealEstate10K | PSNR | Hurt |
Surprising findings
- Trails MASt3R in pose estimation on ACID, attributed to large-scale and dynamic scenes.
- Full fine-tuning of the depth network fails, and removing the monocular depth network drops PSNR from 23.589 to 16.132.
Limitations
- Pose estimation lags MASt3R on ACID.
- Relies on frozen pretrained depth and correspondence networks; end-to-end depth fine-tuning causes failure.
- Pairwise robust pose solving makes 12-view inference slower than DBARF.
Experimental setup
Datasets: RealEstate10K ACID DL3DV
Benchmarks: RealEstate10K ACID DL3DV
Metrics: PSNR SSIM LPIPS rotation error translation error ATE
Baselines: DBARF FlowCAM CoPoNeRF PixelSplat MVSplat InstantSplat CF-3DGS MASt3R
Builds on: MVSplat pixelSplat CoPoNeRF UniDepth DBARF
Closest papers by meaning
- No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images (ICLR 2025 · similarity 0.92)
- pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction (CVPR 2024 · similarity 0.91)
- FreeSplat: Generalizable 3D Gaussian Splatting Towards Free View Synthesis of Indoor Scenes (NeurIPS 2024 · similarity 0.91)
- SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting (CVPR 2025 · similarity 0.91)
- HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction (ICLR 2025 · similarity 0.90)
- TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers (AAAI 2025 · similarity 0.90)
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